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Initial CPlayerGun implementations
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@@ -2,6 +2,7 @@
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#define __URDE_CAUXWEAPON_HPP__
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#include "RetroTypes.hpp"
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#include "CStateManager.hpp"
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namespace urde
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{
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@@ -10,6 +11,9 @@ class CAuxWeapon
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{
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public:
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explicit CAuxWeapon(TUniqueId id);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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bool IsComboFxActive(const CStateManager& mgr) const;
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void Load(int curBeam, CStateManager& mgr);
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};
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}
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