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Initial CPlayerGun implementations
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@@ -36,4 +36,24 @@ void CGrappleArm::RenderGrappleBeam(const CStateManager& mgr, const zeus::CVecto
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}
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void CGrappleArm::TouchModel(const CStateManager& mgr) const
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{
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}
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void CGrappleArm::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&)
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{
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}
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void CGrappleArm::EnterStruck(CStateManager& mgr, float angle, bool attack, bool b2)
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{
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}
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void CGrappleArm::EnterIdle(CStateManager& mgr)
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{
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}
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}
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