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Initial CPlayerGun implementations
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@@ -19,6 +19,7 @@ class CPlasmaBeam : public CGunWeapon
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public:
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CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const zeus::CVector3f& scale);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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};
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}
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