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Initial CPlayerGun implementations
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@@ -1,6 +1,7 @@
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#include "CPatterned.hpp"
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#include "CPatternedInfo.hpp"
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#include "TCastTo.hpp"
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#include "CActorParameters.hpp"
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namespace urde
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{
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@@ -24,6 +25,12 @@ CPatterned::CPatterned(ECharacter character, TUniqueId uid, const std::string& n
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pInfo.xfc_stateMachineId, actorParms, pInfo.xd8_stepUpHeight, 0.8f),
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x34c_character(character)
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{
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x400_25_ = true;
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x400_31_ = moveType == CPatterned::EMovementType::Flyer;
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x402_29_ = true;
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x402_30_ = x402_31_ = actorParms.HasThermalHeat();
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x403_25_ = true;
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x403_26_ = true;
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}
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}
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