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CGameProjectile: Implement Render
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@@ -95,6 +95,11 @@ void CGameProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId /*uid*
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DeleteProjectileLight(mgr);
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}
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void CGameProjectile::Render(CStateManager& mgr) {
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x170_projectile.Render();
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CWeapon::Render(mgr);
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}
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EProjectileAttrib CGameProjectile::GetBeamAttribType(EWeaponType wType) {
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if (wType == EWeaponType::Ice)
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return EProjectileAttrib::Ice;
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