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Big Door initial animation fix
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@@ -314,7 +314,8 @@ bool FRME::Extract(const SpecBase &dataSpec,
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"bpy.context.scene.render.engine = 'CYCLES'\n"
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"bpy.context.scene.world.use_nodes = True\n"
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"bpy.context.scene.render.engine = 'BLENDER_GAME'\n"
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"bg_node = bpy.context.scene.world.node_tree.nodes['Background']\n",
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"bg_node = bpy.context.scene.world.node_tree.nodes['Background']\n"
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"bg_node.inputs[1].default_value = 0.0\n",
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pakRouter.getBestEntryName(entry).c_str());
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int pIdx = 0;
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@@ -27,7 +27,8 @@ void MREA::ReadBabeDeadToBlender_1_2(hecl::blender::PyOutStream& os,
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os << "bpy.context.scene.render.engine = 'CYCLES'\n"
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"bpy.context.scene.world.use_nodes = True\n"
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"bpy.context.scene.render.engine = 'BLENDER_GAME'\n"
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"bg_node = bpy.context.scene.world.node_tree.nodes['Background']\n";
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"bg_node = bpy.context.scene.world.node_tree.nodes['Background']\n"
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"bg_node.inputs[1].default_value = 0.0\n";
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for (atUint32 s=0 ; s<2 ; ++s)
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{
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atUint32 lightCount = rs.readUint32Big();
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