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Big Door initial animation fix

This commit is contained in:
Jack Andersen
2018-06-29 15:35:43 -10:00
parent d0af2cb4f7
commit ef1f9d564c
7 changed files with 14 additions and 9 deletions

View File

@@ -494,7 +494,7 @@ CEntity* ScriptLoader::LoadDoor(CStateManager& mgr, CInputStream& in, int propCo
return nullptr;
CModelData mData =
CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), false);
CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, 0, false);
if (collisionExtent.isZero())
aabb = mData.GetBounds(head.x10_transform.getRotation());