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Big Door initial animation fix
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@@ -494,7 +494,7 @@ CEntity* ScriptLoader::LoadDoor(CStateManager& mgr, CInputStream& in, int propCo
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return nullptr;
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CModelData mData =
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CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), false);
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CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, 0, false);
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if (collisionExtent.isZero())
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aabb = mData.GetBounds(head.x10_transform.getRotation());
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