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Frustum culling fix

This commit is contained in:
Jack Andersen
2017-11-21 12:18:52 -10:00
parent 7a5dff47b7
commit ef4a07e963
4 changed files with 6 additions and 6 deletions

View File

@@ -576,7 +576,7 @@ void CStateManager::DrawAdditionalFilters() const
zeus::CFrustum CStateManager::SetupViewForDraw(const SViewport& vp) const
{
const CGameCamera* cam = static_cast<const CGameCamera*>(x870_cameraManager->GetCurrentCamera(*this));
const CGameCamera* cam = x870_cameraManager->GetCurrentCamera(*this);
zeus::CTransform camXf = x870_cameraManager->GetCurrentCameraTransform(*this);
g_Renderer->SetWorldViewpoint(camXf);
CBooModel::SetNewPlayerPositionAndTime(x84c_player->GetTranslation());
@@ -594,7 +594,7 @@ zeus::CFrustum CStateManager::SetupViewForDraw(const SViewport& vp) const
zeus::CFrustum frustum;
zeus::CProjection proj;
proj.setPersp(zeus::SProjPersp{fov, width / height, cam->GetNearClipDistance(), cam->GetFarClipDistance()});
frustum.updatePlanes(camXf, proj);
frustum.updatePlanes(CGraphics::g_GXModelView, proj);
g_Renderer->SetClippingPlanes(frustum);
//g_Renderer->PrimColor(zeus::CColor::skWhite);
CGraphics::SetModelMatrix(zeus::CTransform::Identity());