mirror of https://github.com/AxioDL/metaforce.git
ControlMapper: Use std::array where applicable
This commit is contained in:
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@ -1,12 +1,16 @@
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#include "../RetroTypes.hpp"
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#include "Runtime/Input/ControlMapper.hpp"
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#include "ControlMapper.hpp"
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#include "CFinalInput.hpp"
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#include <array>
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#include "DataSpec/DNACommon/Tweaks/ITweakPlayerControl.hpp"
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#include "DataSpec/DNACommon/Tweaks/ITweakPlayerControl.hpp"
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#include "../GameGlobalObjects.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Input/CFinalInput.hpp"
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namespace urde {
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namespace urde {
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namespace {
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static const char* skCommandDescs[] = {
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constexpr std::array skCommandDescs{
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"Forward", "Backward", "Turn Left",
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"Forward", "Backward", "Turn Left",
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"Turn Right", "Strafe Left", "Strafe Right",
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"Turn Right", "Strafe Left", "Strafe Right",
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"Look Left", "Look Right", "Look Up",
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"Look Left", "Look Right", "Look Up",
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@ -32,189 +36,196 @@ static const char* skCommandDescs[] = {
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"Next Pause Screen", "UNKNOWN", "None",
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"Next Pause Screen", "UNKNOWN", "None",
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};
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};
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static const char* skFunctionDescs[] = {"None",
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constexpr std::array skFunctionDescs{
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"Left Stick Up",
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"None",
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"Left Stick Down",
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"Left Stick Up",
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"Left Stick Left",
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"Left Stick Down",
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"Left Stick Right",
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"Left Stick Left",
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"Right Stick Up",
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"Left Stick Right",
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"Right Stick Down",
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"Right Stick Up",
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"Right Stick Left",
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"Right Stick Down",
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"Right Stick Right",
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"Right Stick Left",
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"Left Trigger",
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"Right Stick Right",
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"Right Trigger",
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"Left Trigger",
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"D-Pad Up ",
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"Right Trigger",
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"D-Pad Down ",
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"D-Pad Up ",
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"D-Pad Left ",
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"D-Pad Down ",
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"D-Pad Right",
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"D-Pad Left ",
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"A Button",
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"D-Pad Right",
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"B Button",
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"A Button",
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"X Button",
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"B Button",
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"Y Button",
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"X Button",
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"Z Button",
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"Y Button",
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"Left Trigger Press",
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"Z Button",
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"Right Trigger Press",
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"Left Trigger Press",
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"Start"};
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"Right Trigger Press",
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"Start",
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typedef bool (CFinalInput::*BoolReturnFn)() const;
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typedef float (CFinalInput::*FloatReturnFn)() const;
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static BoolReturnFn skPressFuncs[] = {nullptr,
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&CFinalInput::PLAUp,
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&CFinalInput::PLADown,
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&CFinalInput::PLALeft,
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&CFinalInput::PLARight,
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&CFinalInput::PRAUp,
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&CFinalInput::PRADown,
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&CFinalInput::PRALeft,
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&CFinalInput::PRARight,
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&CFinalInput::PLTrigger,
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&CFinalInput::PRTrigger,
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&CFinalInput::PDPUp,
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&CFinalInput::PDPDown,
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&CFinalInput::PDPLeft,
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&CFinalInput::PDPRight,
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&CFinalInput::PA,
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&CFinalInput::PB,
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&CFinalInput::PX,
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&CFinalInput::PY,
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&CFinalInput::PZ,
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&CFinalInput::PL,
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&CFinalInput::PR,
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&CFinalInput::PStart,
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nullptr};
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static BoolReturnFn skDigitalFuncs[] = {nullptr,
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&CFinalInput::DLAUp,
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&CFinalInput::DLADown,
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&CFinalInput::DLALeft,
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&CFinalInput::DLARight,
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&CFinalInput::DRAUp,
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&CFinalInput::DRADown,
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&CFinalInput::DRALeft,
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&CFinalInput::DRARight,
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&CFinalInput::DLTrigger,
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&CFinalInput::DRTrigger,
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&CFinalInput::DDPUp,
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&CFinalInput::DDPDown,
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&CFinalInput::DDPLeft,
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&CFinalInput::DDPRight,
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&CFinalInput::DA,
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&CFinalInput::DB,
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&CFinalInput::DX,
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&CFinalInput::DY,
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&CFinalInput::DZ,
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&CFinalInput::DL,
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&CFinalInput::DR,
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&CFinalInput::DStart,
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nullptr};
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static FloatReturnFn skAnalogFuncs[] = {nullptr,
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&CFinalInput::ALAUp,
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&CFinalInput::ALADown,
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&CFinalInput::ALALeft,
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&CFinalInput::ALARight,
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&CFinalInput::ARAUp,
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&CFinalInput::ARADown,
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&CFinalInput::ARALeft,
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&CFinalInput::ARARight,
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&CFinalInput::ALTrigger,
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&CFinalInput::ARTrigger,
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&CFinalInput::ADPUp,
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&CFinalInput::ADPDown,
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&CFinalInput::ADPLeft,
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&CFinalInput::ADPRight,
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&CFinalInput::AA,
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&CFinalInput::AB,
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&CFinalInput::AX,
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&CFinalInput::AY,
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&CFinalInput::AZ,
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&CFinalInput::AL,
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&CFinalInput::AR,
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&CFinalInput::AStart,
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nullptr};
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static const ControlMapper::EKBMFunctionList skKBMMapping[] = {
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ControlMapper::EKBMFunctionList::KeyPress + 'w', // Forward,
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ControlMapper::EKBMFunctionList::KeyPress + 's', // Backward,
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ControlMapper::EKBMFunctionList::KeyPress + 'a', // TurnLeft,
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ControlMapper::EKBMFunctionList::KeyPress + 'd', // TurnRight,
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ControlMapper::EKBMFunctionList::KeyPress + 'a', // StrafeLeft,
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ControlMapper::EKBMFunctionList::KeyPress + 'd', // StrafeRight,
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ControlMapper::EKBMFunctionList::KeyPress + 'a', // LookLeft,
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ControlMapper::EKBMFunctionList::KeyPress + 'd', // LookRight,
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ControlMapper::EKBMFunctionList::KeyPress + 's', // LookUp,
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ControlMapper::EKBMFunctionList::KeyPress + 'w', // LookDown,
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ControlMapper::EKBMFunctionList::KeyPress + ' ', // JumpOrBoost = 10,
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ControlMapper::EKBMFunctionList::MousePress + boo::EMouseButton::Primary, // FireOrBomb = 11,
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ControlMapper::EKBMFunctionList::MousePress + boo::EMouseButton::Secondary, // MissileOrPowerBomb = 12,
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ControlMapper::EKBMFunctionList::KeyPress + 'c', // Morph,
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ControlMapper::EKBMFunctionList::None, // AimUp,
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ControlMapper::EKBMFunctionList::None, // AimDown,
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ControlMapper::EKBMFunctionList::None, // CycleBeamUp,
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ControlMapper::EKBMFunctionList::None, // CycleBeamDown,
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ControlMapper::EKBMFunctionList::None, // CycleItem,
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ControlMapper::EKBMFunctionList::KeyPress + '1', // PowerBeam,
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ControlMapper::EKBMFunctionList::KeyPress + '3', // IceBeam,
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ControlMapper::EKBMFunctionList::KeyPress + '2', // WaveBeam,
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ControlMapper::EKBMFunctionList::KeyPress + '4', // PlasmaBeam,
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ControlMapper::EKBMFunctionList::None, // ToggleHolster = 23,
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ControlMapper::EKBMFunctionList::None, // OrbitClose,
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ControlMapper::EKBMFunctionList::KeyPress + 'q', // OrbitFar,
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ControlMapper::EKBMFunctionList::KeyPress + 'q', // OrbitObject,
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ControlMapper::EKBMFunctionList::None, // OrbitSelect,
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ControlMapper::EKBMFunctionList::None, // OrbitConfirm,
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ControlMapper::EKBMFunctionList::KeyPress + 'a', // OrbitLeft,
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ControlMapper::EKBMFunctionList::KeyPress + 'd', // OrbitRight,
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ControlMapper::EKBMFunctionList::KeyPress + 'w', // OrbitUp,
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ControlMapper::EKBMFunctionList::KeyPress + 's', // OrbitDown,
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ControlMapper::EKBMFunctionList::KeyPress + 'e', // LookHold1,
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ControlMapper::EKBMFunctionList::None, // LookHold2,
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ControlMapper::EKBMFunctionList::None, // LookZoomIn,
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ControlMapper::EKBMFunctionList::None, // LookZoomOut,
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ControlMapper::EKBMFunctionList::None, // AimHold,
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ControlMapper::EKBMFunctionList::KeyPress + 's', // MapCircleUp,
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ControlMapper::EKBMFunctionList::KeyPress + 'w', // MapCircleDown,
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ControlMapper::EKBMFunctionList::KeyPress + 'a', // MapCircleLeft,
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ControlMapper::EKBMFunctionList::KeyPress + 'd', // MapCircleRight,
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ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Up, // MapMoveForward,
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ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Down, // MapMoveBack,
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ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Left, // MapMoveLeft,
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ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Right, // MapMoveRight,
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ControlMapper::EKBMFunctionList::KeyPress + 'e', // MapZoomIn,
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ControlMapper::EKBMFunctionList::KeyPress + 'q', // MapZoomOut,
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ControlMapper::EKBMFunctionList::KeyPress + 'e', // SpiderBall,
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ControlMapper::EKBMFunctionList::KeyPress + 'q', // ChaseCamera,
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ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Right, // XrayVisor = 50,
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ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Down, // ThermoVisor = 51,
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ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Left, // InviroVisor = 52,
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ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Up, // NoVisor = 53,
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ControlMapper::EKBMFunctionList::None, // VisorMenu,
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ControlMapper::EKBMFunctionList::None, // VisorUp,
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ControlMapper::EKBMFunctionList::None, // VisorDown,
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ControlMapper::EKBMFunctionList::KeyPress + 'e', // ShowCrosshairs,
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ControlMapper::EKBMFunctionList::None, // UNKNOWN
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ControlMapper::EKBMFunctionList::None, // UseSheild = 0x3B,
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ControlMapper::EKBMFunctionList::KeyPress + 'q', // ScanItem = 0x3C,
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ControlMapper::EKBMFunctionList::None, // UNKNOWN
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ControlMapper::EKBMFunctionList::None, // UNKNOWN
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ControlMapper::EKBMFunctionList::None, // UNKNOWN
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ControlMapper::EKBMFunctionList::None, // UNKNOWN
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ControlMapper::EKBMFunctionList::KeyPress + 'q', // PreviousPauseScreen = 0x41,
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ControlMapper::EKBMFunctionList::KeyPress + 'e', // NextPauseScreen = 0x42,
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ControlMapper::EKBMFunctionList::None, // UNKNOWN,
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ControlMapper::EKBMFunctionList::None, // None,
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ControlMapper::EKBMFunctionList::None
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};
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};
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#define kCommandFilterCount 67
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using BoolReturnFn = bool (CFinalInput::*)() const;
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static bool skCommandFilterFlag[kCommandFilterCount] = {true};
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using FloatReturnFn = float (CFinalInput::*)() const;
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constexpr std::array<BoolReturnFn, 24> skPressFuncs{
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nullptr,
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&CFinalInput::PLAUp,
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&CFinalInput::PLADown,
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&CFinalInput::PLALeft,
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&CFinalInput::PLARight,
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&CFinalInput::PRAUp,
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&CFinalInput::PRADown,
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&CFinalInput::PRALeft,
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&CFinalInput::PRARight,
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&CFinalInput::PLTrigger,
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&CFinalInput::PRTrigger,
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&CFinalInput::PDPUp,
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&CFinalInput::PDPDown,
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&CFinalInput::PDPLeft,
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&CFinalInput::PDPRight,
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&CFinalInput::PA,
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&CFinalInput::PB,
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&CFinalInput::PX,
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&CFinalInput::PY,
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&CFinalInput::PZ,
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&CFinalInput::PL,
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&CFinalInput::PR,
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&CFinalInput::PStart,
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nullptr,
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};
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constexpr std::array<BoolReturnFn, 24> skDigitalFuncs{
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nullptr,
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&CFinalInput::DLAUp,
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&CFinalInput::DLADown,
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&CFinalInput::DLALeft,
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&CFinalInput::DLARight,
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&CFinalInput::DRAUp,
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&CFinalInput::DRADown,
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&CFinalInput::DRALeft,
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&CFinalInput::DRARight,
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&CFinalInput::DLTrigger,
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&CFinalInput::DRTrigger,
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&CFinalInput::DDPUp,
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&CFinalInput::DDPDown,
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&CFinalInput::DDPLeft,
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&CFinalInput::DDPRight,
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&CFinalInput::DA,
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&CFinalInput::DB,
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&CFinalInput::DX,
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&CFinalInput::DY,
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&CFinalInput::DZ,
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&CFinalInput::DL,
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&CFinalInput::DR,
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&CFinalInput::DStart,
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nullptr,
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};
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constexpr std::array<FloatReturnFn, 24> skAnalogFuncs{
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nullptr,
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&CFinalInput::ALAUp,
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&CFinalInput::ALADown,
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&CFinalInput::ALALeft,
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&CFinalInput::ALARight,
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&CFinalInput::ARAUp,
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&CFinalInput::ARADown,
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&CFinalInput::ARALeft,
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&CFinalInput::ARARight,
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&CFinalInput::ALTrigger,
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&CFinalInput::ARTrigger,
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&CFinalInput::ADPUp,
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&CFinalInput::ADPDown,
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&CFinalInput::ADPLeft,
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&CFinalInput::ADPRight,
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&CFinalInput::AA,
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&CFinalInput::AB,
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&CFinalInput::AX,
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&CFinalInput::AY,
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&CFinalInput::AZ,
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&CFinalInput::AL,
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&CFinalInput::AR,
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&CFinalInput::AStart,
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nullptr,
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};
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constexpr std::array<ControlMapper::EKBMFunctionList, 70> skKBMMapping{
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ControlMapper::EKBMFunctionList::KeyPress + 'w', // Forward,
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ControlMapper::EKBMFunctionList::KeyPress + 's', // Backward,
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ControlMapper::EKBMFunctionList::KeyPress + 'a', // TurnLeft,
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ControlMapper::EKBMFunctionList::KeyPress + 'd', // TurnRight,
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ControlMapper::EKBMFunctionList::KeyPress + 'a', // StrafeLeft,
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ControlMapper::EKBMFunctionList::KeyPress + 'd', // StrafeRight,
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ControlMapper::EKBMFunctionList::KeyPress + 'a', // LookLeft,
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ControlMapper::EKBMFunctionList::KeyPress + 'd', // LookRight,
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ControlMapper::EKBMFunctionList::KeyPress + 's', // LookUp,
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ControlMapper::EKBMFunctionList::KeyPress + 'w', // LookDown,
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ControlMapper::EKBMFunctionList::KeyPress + ' ', // JumpOrBoost = 10,
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ControlMapper::EKBMFunctionList::MousePress + boo::EMouseButton::Primary, // FireOrBomb = 11,
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ControlMapper::EKBMFunctionList::MousePress + boo::EMouseButton::Secondary, // MissileOrPowerBomb = 12,
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ControlMapper::EKBMFunctionList::KeyPress + 'c', // Morph,
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ControlMapper::EKBMFunctionList::None, // AimUp,
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ControlMapper::EKBMFunctionList::None, // AimDown,
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ControlMapper::EKBMFunctionList::None, // CycleBeamUp,
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ControlMapper::EKBMFunctionList::None, // CycleBeamDown,
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ControlMapper::EKBMFunctionList::None, // CycleItem,
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ControlMapper::EKBMFunctionList::KeyPress + '1', // PowerBeam,
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ControlMapper::EKBMFunctionList::KeyPress + '3', // IceBeam,
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ControlMapper::EKBMFunctionList::KeyPress + '2', // WaveBeam,
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ControlMapper::EKBMFunctionList::KeyPress + '4', // PlasmaBeam,
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ControlMapper::EKBMFunctionList::None, // ToggleHolster = 23,
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ControlMapper::EKBMFunctionList::None, // OrbitClose,
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ControlMapper::EKBMFunctionList::KeyPress + 'q', // OrbitFar,
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ControlMapper::EKBMFunctionList::KeyPress + 'q', // OrbitObject,
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ControlMapper::EKBMFunctionList::None, // OrbitSelect,
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ControlMapper::EKBMFunctionList::None, // OrbitConfirm,
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ControlMapper::EKBMFunctionList::KeyPress + 'a', // OrbitLeft,
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ControlMapper::EKBMFunctionList::KeyPress + 'd', // OrbitRight,
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ControlMapper::EKBMFunctionList::KeyPress + 'w', // OrbitUp,
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ControlMapper::EKBMFunctionList::KeyPress + 's', // OrbitDown,
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ControlMapper::EKBMFunctionList::KeyPress + 'e', // LookHold1,
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ControlMapper::EKBMFunctionList::None, // LookHold2,
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ControlMapper::EKBMFunctionList::None, // LookZoomIn,
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ControlMapper::EKBMFunctionList::None, // LookZoomOut,
|
||||||
|
ControlMapper::EKBMFunctionList::None, // AimHold,
|
||||||
|
ControlMapper::EKBMFunctionList::KeyPress + 's', // MapCircleUp,
|
||||||
|
ControlMapper::EKBMFunctionList::KeyPress + 'w', // MapCircleDown,
|
||||||
|
ControlMapper::EKBMFunctionList::KeyPress + 'a', // MapCircleLeft,
|
||||||
|
ControlMapper::EKBMFunctionList::KeyPress + 'd', // MapCircleRight,
|
||||||
|
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Up, // MapMoveForward,
|
||||||
|
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Down, // MapMoveBack,
|
||||||
|
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Left, // MapMoveLeft,
|
||||||
|
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Right, // MapMoveRight,
|
||||||
|
ControlMapper::EKBMFunctionList::KeyPress + 'e', // MapZoomIn,
|
||||||
|
ControlMapper::EKBMFunctionList::KeyPress + 'q', // MapZoomOut,
|
||||||
|
ControlMapper::EKBMFunctionList::KeyPress + 'e', // SpiderBall,
|
||||||
|
ControlMapper::EKBMFunctionList::KeyPress + 'q', // ChaseCamera,
|
||||||
|
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Right, // XrayVisor = 50,
|
||||||
|
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Down, // ThermoVisor = 51,
|
||||||
|
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Left, // InviroVisor = 52,
|
||||||
|
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Up, // NoVisor = 53,
|
||||||
|
ControlMapper::EKBMFunctionList::None, // VisorMenu,
|
||||||
|
ControlMapper::EKBMFunctionList::None, // VisorUp,
|
||||||
|
ControlMapper::EKBMFunctionList::None, // VisorDown,
|
||||||
|
ControlMapper::EKBMFunctionList::KeyPress + 'e', // ShowCrosshairs,
|
||||||
|
ControlMapper::EKBMFunctionList::None, // UNKNOWN
|
||||||
|
ControlMapper::EKBMFunctionList::None, // UseSheild = 0x3B,
|
||||||
|
ControlMapper::EKBMFunctionList::KeyPress + 'q', // ScanItem = 0x3C,
|
||||||
|
ControlMapper::EKBMFunctionList::None, // UNKNOWN
|
||||||
|
ControlMapper::EKBMFunctionList::None, // UNKNOWN
|
||||||
|
ControlMapper::EKBMFunctionList::None, // UNKNOWN
|
||||||
|
ControlMapper::EKBMFunctionList::None, // UNKNOWN
|
||||||
|
ControlMapper::EKBMFunctionList::KeyPress + 'q', // PreviousPauseScreen = 0x41,
|
||||||
|
ControlMapper::EKBMFunctionList::KeyPress + 'e', // NextPauseScreen = 0x42,
|
||||||
|
ControlMapper::EKBMFunctionList::None, // UNKNOWN,
|
||||||
|
ControlMapper::EKBMFunctionList::None, // None,
|
||||||
|
ControlMapper::EKBMFunctionList::None,
|
||||||
|
};
|
||||||
|
|
||||||
|
std::array<bool, 67> skCommandFilterFlag{true};
|
||||||
|
} // Anonymous namespace
|
||||||
|
|
||||||
void ControlMapper::SetCommandFiltered(ECommands cmd, bool filtered) { skCommandFilterFlag[size_t(cmd)] = filtered; }
|
void ControlMapper::SetCommandFiltered(ECommands cmd, bool filtered) { skCommandFilterFlag[size_t(cmd)] = filtered; }
|
||||||
|
|
||||||
void ControlMapper::ResetCommandFilters() {
|
void ControlMapper::ResetCommandFilters() {
|
||||||
for (int i = 0; i < kCommandFilterCount; ++i)
|
skCommandFilterFlag.fill(true);
|
||||||
skCommandFilterFlag[i] = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ControlMapper::GetPressInput(ECommands cmd, const CFinalInput& input) {
|
bool ControlMapper::GetPressInput(ECommands cmd, const CFinalInput& input) {
|
||||||
|
|
Loading…
Reference in New Issue