ControlMapper: Use std::array where applicable

This commit is contained in:
Lioncash 2019-10-01 02:02:57 -04:00
parent dc565969e6
commit f0186e7ceb
1 changed files with 194 additions and 183 deletions

View File

@ -1,12 +1,16 @@
#include "../RetroTypes.hpp" #include "Runtime/Input/ControlMapper.hpp"
#include "ControlMapper.hpp"
#include "CFinalInput.hpp" #include <array>
#include "DataSpec/DNACommon/Tweaks/ITweakPlayerControl.hpp" #include "DataSpec/DNACommon/Tweaks/ITweakPlayerControl.hpp"
#include "../GameGlobalObjects.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Input/CFinalInput.hpp"
namespace urde { namespace urde {
namespace {
static const char* skCommandDescs[] = { constexpr std::array skCommandDescs{
"Forward", "Backward", "Turn Left", "Forward", "Backward", "Turn Left",
"Turn Right", "Strafe Left", "Strafe Right", "Turn Right", "Strafe Left", "Strafe Right",
"Look Left", "Look Right", "Look Up", "Look Left", "Look Right", "Look Up",
@ -32,189 +36,196 @@ static const char* skCommandDescs[] = {
"Next Pause Screen", "UNKNOWN", "None", "Next Pause Screen", "UNKNOWN", "None",
}; };
static const char* skFunctionDescs[] = {"None", constexpr std::array skFunctionDescs{
"Left Stick Up", "None",
"Left Stick Down", "Left Stick Up",
"Left Stick Left", "Left Stick Down",
"Left Stick Right", "Left Stick Left",
"Right Stick Up", "Left Stick Right",
"Right Stick Down", "Right Stick Up",
"Right Stick Left", "Right Stick Down",
"Right Stick Right", "Right Stick Left",
"Left Trigger", "Right Stick Right",
"Right Trigger", "Left Trigger",
"D-Pad Up ", "Right Trigger",
"D-Pad Down ", "D-Pad Up ",
"D-Pad Left ", "D-Pad Down ",
"D-Pad Right", "D-Pad Left ",
"A Button", "D-Pad Right",
"B Button", "A Button",
"X Button", "B Button",
"Y Button", "X Button",
"Z Button", "Y Button",
"Left Trigger Press", "Z Button",
"Right Trigger Press", "Left Trigger Press",
"Start"}; "Right Trigger Press",
"Start",
typedef bool (CFinalInput::*BoolReturnFn)() const;
typedef float (CFinalInput::*FloatReturnFn)() const;
static BoolReturnFn skPressFuncs[] = {nullptr,
&CFinalInput::PLAUp,
&CFinalInput::PLADown,
&CFinalInput::PLALeft,
&CFinalInput::PLARight,
&CFinalInput::PRAUp,
&CFinalInput::PRADown,
&CFinalInput::PRALeft,
&CFinalInput::PRARight,
&CFinalInput::PLTrigger,
&CFinalInput::PRTrigger,
&CFinalInput::PDPUp,
&CFinalInput::PDPDown,
&CFinalInput::PDPLeft,
&CFinalInput::PDPRight,
&CFinalInput::PA,
&CFinalInput::PB,
&CFinalInput::PX,
&CFinalInput::PY,
&CFinalInput::PZ,
&CFinalInput::PL,
&CFinalInput::PR,
&CFinalInput::PStart,
nullptr};
static BoolReturnFn skDigitalFuncs[] = {nullptr,
&CFinalInput::DLAUp,
&CFinalInput::DLADown,
&CFinalInput::DLALeft,
&CFinalInput::DLARight,
&CFinalInput::DRAUp,
&CFinalInput::DRADown,
&CFinalInput::DRALeft,
&CFinalInput::DRARight,
&CFinalInput::DLTrigger,
&CFinalInput::DRTrigger,
&CFinalInput::DDPUp,
&CFinalInput::DDPDown,
&CFinalInput::DDPLeft,
&CFinalInput::DDPRight,
&CFinalInput::DA,
&CFinalInput::DB,
&CFinalInput::DX,
&CFinalInput::DY,
&CFinalInput::DZ,
&CFinalInput::DL,
&CFinalInput::DR,
&CFinalInput::DStart,
nullptr};
static FloatReturnFn skAnalogFuncs[] = {nullptr,
&CFinalInput::ALAUp,
&CFinalInput::ALADown,
&CFinalInput::ALALeft,
&CFinalInput::ALARight,
&CFinalInput::ARAUp,
&CFinalInput::ARADown,
&CFinalInput::ARALeft,
&CFinalInput::ARARight,
&CFinalInput::ALTrigger,
&CFinalInput::ARTrigger,
&CFinalInput::ADPUp,
&CFinalInput::ADPDown,
&CFinalInput::ADPLeft,
&CFinalInput::ADPRight,
&CFinalInput::AA,
&CFinalInput::AB,
&CFinalInput::AX,
&CFinalInput::AY,
&CFinalInput::AZ,
&CFinalInput::AL,
&CFinalInput::AR,
&CFinalInput::AStart,
nullptr};
static const ControlMapper::EKBMFunctionList skKBMMapping[] = {
ControlMapper::EKBMFunctionList::KeyPress + 'w', // Forward,
ControlMapper::EKBMFunctionList::KeyPress + 's', // Backward,
ControlMapper::EKBMFunctionList::KeyPress + 'a', // TurnLeft,
ControlMapper::EKBMFunctionList::KeyPress + 'd', // TurnRight,
ControlMapper::EKBMFunctionList::KeyPress + 'a', // StrafeLeft,
ControlMapper::EKBMFunctionList::KeyPress + 'd', // StrafeRight,
ControlMapper::EKBMFunctionList::KeyPress + 'a', // LookLeft,
ControlMapper::EKBMFunctionList::KeyPress + 'd', // LookRight,
ControlMapper::EKBMFunctionList::KeyPress + 's', // LookUp,
ControlMapper::EKBMFunctionList::KeyPress + 'w', // LookDown,
ControlMapper::EKBMFunctionList::KeyPress + ' ', // JumpOrBoost = 10,
ControlMapper::EKBMFunctionList::MousePress + boo::EMouseButton::Primary, // FireOrBomb = 11,
ControlMapper::EKBMFunctionList::MousePress + boo::EMouseButton::Secondary, // MissileOrPowerBomb = 12,
ControlMapper::EKBMFunctionList::KeyPress + 'c', // Morph,
ControlMapper::EKBMFunctionList::None, // AimUp,
ControlMapper::EKBMFunctionList::None, // AimDown,
ControlMapper::EKBMFunctionList::None, // CycleBeamUp,
ControlMapper::EKBMFunctionList::None, // CycleBeamDown,
ControlMapper::EKBMFunctionList::None, // CycleItem,
ControlMapper::EKBMFunctionList::KeyPress + '1', // PowerBeam,
ControlMapper::EKBMFunctionList::KeyPress + '3', // IceBeam,
ControlMapper::EKBMFunctionList::KeyPress + '2', // WaveBeam,
ControlMapper::EKBMFunctionList::KeyPress + '4', // PlasmaBeam,
ControlMapper::EKBMFunctionList::None, // ToggleHolster = 23,
ControlMapper::EKBMFunctionList::None, // OrbitClose,
ControlMapper::EKBMFunctionList::KeyPress + 'q', // OrbitFar,
ControlMapper::EKBMFunctionList::KeyPress + 'q', // OrbitObject,
ControlMapper::EKBMFunctionList::None, // OrbitSelect,
ControlMapper::EKBMFunctionList::None, // OrbitConfirm,
ControlMapper::EKBMFunctionList::KeyPress + 'a', // OrbitLeft,
ControlMapper::EKBMFunctionList::KeyPress + 'd', // OrbitRight,
ControlMapper::EKBMFunctionList::KeyPress + 'w', // OrbitUp,
ControlMapper::EKBMFunctionList::KeyPress + 's', // OrbitDown,
ControlMapper::EKBMFunctionList::KeyPress + 'e', // LookHold1,
ControlMapper::EKBMFunctionList::None, // LookHold2,
ControlMapper::EKBMFunctionList::None, // LookZoomIn,
ControlMapper::EKBMFunctionList::None, // LookZoomOut,
ControlMapper::EKBMFunctionList::None, // AimHold,
ControlMapper::EKBMFunctionList::KeyPress + 's', // MapCircleUp,
ControlMapper::EKBMFunctionList::KeyPress + 'w', // MapCircleDown,
ControlMapper::EKBMFunctionList::KeyPress + 'a', // MapCircleLeft,
ControlMapper::EKBMFunctionList::KeyPress + 'd', // MapCircleRight,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Up, // MapMoveForward,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Down, // MapMoveBack,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Left, // MapMoveLeft,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Right, // MapMoveRight,
ControlMapper::EKBMFunctionList::KeyPress + 'e', // MapZoomIn,
ControlMapper::EKBMFunctionList::KeyPress + 'q', // MapZoomOut,
ControlMapper::EKBMFunctionList::KeyPress + 'e', // SpiderBall,
ControlMapper::EKBMFunctionList::KeyPress + 'q', // ChaseCamera,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Right, // XrayVisor = 50,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Down, // ThermoVisor = 51,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Left, // InviroVisor = 52,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Up, // NoVisor = 53,
ControlMapper::EKBMFunctionList::None, // VisorMenu,
ControlMapper::EKBMFunctionList::None, // VisorUp,
ControlMapper::EKBMFunctionList::None, // VisorDown,
ControlMapper::EKBMFunctionList::KeyPress + 'e', // ShowCrosshairs,
ControlMapper::EKBMFunctionList::None, // UNKNOWN
ControlMapper::EKBMFunctionList::None, // UseSheild = 0x3B,
ControlMapper::EKBMFunctionList::KeyPress + 'q', // ScanItem = 0x3C,
ControlMapper::EKBMFunctionList::None, // UNKNOWN
ControlMapper::EKBMFunctionList::None, // UNKNOWN
ControlMapper::EKBMFunctionList::None, // UNKNOWN
ControlMapper::EKBMFunctionList::None, // UNKNOWN
ControlMapper::EKBMFunctionList::KeyPress + 'q', // PreviousPauseScreen = 0x41,
ControlMapper::EKBMFunctionList::KeyPress + 'e', // NextPauseScreen = 0x42,
ControlMapper::EKBMFunctionList::None, // UNKNOWN,
ControlMapper::EKBMFunctionList::None, // None,
ControlMapper::EKBMFunctionList::None
}; };
#define kCommandFilterCount 67 using BoolReturnFn = bool (CFinalInput::*)() const;
static bool skCommandFilterFlag[kCommandFilterCount] = {true}; using FloatReturnFn = float (CFinalInput::*)() const;
constexpr std::array<BoolReturnFn, 24> skPressFuncs{
nullptr,
&CFinalInput::PLAUp,
&CFinalInput::PLADown,
&CFinalInput::PLALeft,
&CFinalInput::PLARight,
&CFinalInput::PRAUp,
&CFinalInput::PRADown,
&CFinalInput::PRALeft,
&CFinalInput::PRARight,
&CFinalInput::PLTrigger,
&CFinalInput::PRTrigger,
&CFinalInput::PDPUp,
&CFinalInput::PDPDown,
&CFinalInput::PDPLeft,
&CFinalInput::PDPRight,
&CFinalInput::PA,
&CFinalInput::PB,
&CFinalInput::PX,
&CFinalInput::PY,
&CFinalInput::PZ,
&CFinalInput::PL,
&CFinalInput::PR,
&CFinalInput::PStart,
nullptr,
};
constexpr std::array<BoolReturnFn, 24> skDigitalFuncs{
nullptr,
&CFinalInput::DLAUp,
&CFinalInput::DLADown,
&CFinalInput::DLALeft,
&CFinalInput::DLARight,
&CFinalInput::DRAUp,
&CFinalInput::DRADown,
&CFinalInput::DRALeft,
&CFinalInput::DRARight,
&CFinalInput::DLTrigger,
&CFinalInput::DRTrigger,
&CFinalInput::DDPUp,
&CFinalInput::DDPDown,
&CFinalInput::DDPLeft,
&CFinalInput::DDPRight,
&CFinalInput::DA,
&CFinalInput::DB,
&CFinalInput::DX,
&CFinalInput::DY,
&CFinalInput::DZ,
&CFinalInput::DL,
&CFinalInput::DR,
&CFinalInput::DStart,
nullptr,
};
constexpr std::array<FloatReturnFn, 24> skAnalogFuncs{
nullptr,
&CFinalInput::ALAUp,
&CFinalInput::ALADown,
&CFinalInput::ALALeft,
&CFinalInput::ALARight,
&CFinalInput::ARAUp,
&CFinalInput::ARADown,
&CFinalInput::ARALeft,
&CFinalInput::ARARight,
&CFinalInput::ALTrigger,
&CFinalInput::ARTrigger,
&CFinalInput::ADPUp,
&CFinalInput::ADPDown,
&CFinalInput::ADPLeft,
&CFinalInput::ADPRight,
&CFinalInput::AA,
&CFinalInput::AB,
&CFinalInput::AX,
&CFinalInput::AY,
&CFinalInput::AZ,
&CFinalInput::AL,
&CFinalInput::AR,
&CFinalInput::AStart,
nullptr,
};
constexpr std::array<ControlMapper::EKBMFunctionList, 70> skKBMMapping{
ControlMapper::EKBMFunctionList::KeyPress + 'w', // Forward,
ControlMapper::EKBMFunctionList::KeyPress + 's', // Backward,
ControlMapper::EKBMFunctionList::KeyPress + 'a', // TurnLeft,
ControlMapper::EKBMFunctionList::KeyPress + 'd', // TurnRight,
ControlMapper::EKBMFunctionList::KeyPress + 'a', // StrafeLeft,
ControlMapper::EKBMFunctionList::KeyPress + 'd', // StrafeRight,
ControlMapper::EKBMFunctionList::KeyPress + 'a', // LookLeft,
ControlMapper::EKBMFunctionList::KeyPress + 'd', // LookRight,
ControlMapper::EKBMFunctionList::KeyPress + 's', // LookUp,
ControlMapper::EKBMFunctionList::KeyPress + 'w', // LookDown,
ControlMapper::EKBMFunctionList::KeyPress + ' ', // JumpOrBoost = 10,
ControlMapper::EKBMFunctionList::MousePress + boo::EMouseButton::Primary, // FireOrBomb = 11,
ControlMapper::EKBMFunctionList::MousePress + boo::EMouseButton::Secondary, // MissileOrPowerBomb = 12,
ControlMapper::EKBMFunctionList::KeyPress + 'c', // Morph,
ControlMapper::EKBMFunctionList::None, // AimUp,
ControlMapper::EKBMFunctionList::None, // AimDown,
ControlMapper::EKBMFunctionList::None, // CycleBeamUp,
ControlMapper::EKBMFunctionList::None, // CycleBeamDown,
ControlMapper::EKBMFunctionList::None, // CycleItem,
ControlMapper::EKBMFunctionList::KeyPress + '1', // PowerBeam,
ControlMapper::EKBMFunctionList::KeyPress + '3', // IceBeam,
ControlMapper::EKBMFunctionList::KeyPress + '2', // WaveBeam,
ControlMapper::EKBMFunctionList::KeyPress + '4', // PlasmaBeam,
ControlMapper::EKBMFunctionList::None, // ToggleHolster = 23,
ControlMapper::EKBMFunctionList::None, // OrbitClose,
ControlMapper::EKBMFunctionList::KeyPress + 'q', // OrbitFar,
ControlMapper::EKBMFunctionList::KeyPress + 'q', // OrbitObject,
ControlMapper::EKBMFunctionList::None, // OrbitSelect,
ControlMapper::EKBMFunctionList::None, // OrbitConfirm,
ControlMapper::EKBMFunctionList::KeyPress + 'a', // OrbitLeft,
ControlMapper::EKBMFunctionList::KeyPress + 'd', // OrbitRight,
ControlMapper::EKBMFunctionList::KeyPress + 'w', // OrbitUp,
ControlMapper::EKBMFunctionList::KeyPress + 's', // OrbitDown,
ControlMapper::EKBMFunctionList::KeyPress + 'e', // LookHold1,
ControlMapper::EKBMFunctionList::None, // LookHold2,
ControlMapper::EKBMFunctionList::None, // LookZoomIn,
ControlMapper::EKBMFunctionList::None, // LookZoomOut,
ControlMapper::EKBMFunctionList::None, // AimHold,
ControlMapper::EKBMFunctionList::KeyPress + 's', // MapCircleUp,
ControlMapper::EKBMFunctionList::KeyPress + 'w', // MapCircleDown,
ControlMapper::EKBMFunctionList::KeyPress + 'a', // MapCircleLeft,
ControlMapper::EKBMFunctionList::KeyPress + 'd', // MapCircleRight,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Up, // MapMoveForward,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Down, // MapMoveBack,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Left, // MapMoveLeft,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Right, // MapMoveRight,
ControlMapper::EKBMFunctionList::KeyPress + 'e', // MapZoomIn,
ControlMapper::EKBMFunctionList::KeyPress + 'q', // MapZoomOut,
ControlMapper::EKBMFunctionList::KeyPress + 'e', // SpiderBall,
ControlMapper::EKBMFunctionList::KeyPress + 'q', // ChaseCamera,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Right, // XrayVisor = 50,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Down, // ThermoVisor = 51,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Left, // InviroVisor = 52,
ControlMapper::EKBMFunctionList::SpecialKeyPress + boo::ESpecialKey::Up, // NoVisor = 53,
ControlMapper::EKBMFunctionList::None, // VisorMenu,
ControlMapper::EKBMFunctionList::None, // VisorUp,
ControlMapper::EKBMFunctionList::None, // VisorDown,
ControlMapper::EKBMFunctionList::KeyPress + 'e', // ShowCrosshairs,
ControlMapper::EKBMFunctionList::None, // UNKNOWN
ControlMapper::EKBMFunctionList::None, // UseSheild = 0x3B,
ControlMapper::EKBMFunctionList::KeyPress + 'q', // ScanItem = 0x3C,
ControlMapper::EKBMFunctionList::None, // UNKNOWN
ControlMapper::EKBMFunctionList::None, // UNKNOWN
ControlMapper::EKBMFunctionList::None, // UNKNOWN
ControlMapper::EKBMFunctionList::None, // UNKNOWN
ControlMapper::EKBMFunctionList::KeyPress + 'q', // PreviousPauseScreen = 0x41,
ControlMapper::EKBMFunctionList::KeyPress + 'e', // NextPauseScreen = 0x42,
ControlMapper::EKBMFunctionList::None, // UNKNOWN,
ControlMapper::EKBMFunctionList::None, // None,
ControlMapper::EKBMFunctionList::None,
};
std::array<bool, 67> skCommandFilterFlag{true};
} // Anonymous namespace
void ControlMapper::SetCommandFiltered(ECommands cmd, bool filtered) { skCommandFilterFlag[size_t(cmd)] = filtered; } void ControlMapper::SetCommandFiltered(ECommands cmd, bool filtered) { skCommandFilterFlag[size_t(cmd)] = filtered; }
void ControlMapper::ResetCommandFilters() { void ControlMapper::ResetCommandFilters() {
for (int i = 0; i < kCommandFilterCount; ++i) skCommandFilterFlag.fill(true);
skCommandFilterFlag[i] = true;
} }
bool ControlMapper::GetPressInput(ECommands cmd, const CFinalInput& input) { bool ControlMapper::GetPressInput(ECommands cmd, const CFinalInput& input) {