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CSnakeWeedSwarm: Initialize bitfields; some more cleanup
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@@ -72,7 +72,7 @@ private:
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bool x140_26_playerTouching : 1;
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zeus::CAABox x144_touchBounds = zeus::skInvertedBox;
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CDamageInfo x15c_damageInfo;
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// x178_ / x19c_: vectors of CSkinnedModel, not needed
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// x178_ / x19c_: vectors of CSkinnedModel*, not needed
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rstl::reserved_vector<std::shared_ptr<CModelData>, 4> x1b0_modelData;
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CModelData::EWhichModel x1c4_which;
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std::unique_ptr<std::vector<zeus::CVector3f>> x1c8_boidPositions;
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@@ -120,6 +120,6 @@ private:
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void CalculateTouchBounds();
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void EmitParticles1(const zeus::CVector3f& pos);
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void EmitParticles2(const zeus::CVector3f& pos);
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void RenderBoid(u32 p1, const CBoid* boid, u32& posesToBuild) const;
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void RenderBoid(u32 idx, const CBoid& boid, u32& posesToBuild) const;
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};
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} // namespace urde
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