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Fix infinite loop in CObjectList, and add an assert to detect invalid assignments
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@@ -9,7 +9,7 @@
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namespace urde {
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class CWeaponMgr {
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std::map<TUniqueId, rstl::reserved_vector<s32, 10>> x0_weapons;
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std::map<TUniqueId, rstl::reserved_vector<s32, 15>> x0_weapons;
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public:
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void Add(TUniqueId, EWeaponType);
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