mirror of https://github.com/AxioDL/metaforce.git
Additional state imps
This commit is contained in:
parent
9298ca7b99
commit
f10168e824
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@ -2,13 +2,41 @@
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#define __URDE_CINGAMETWEAKMANAGERBASE_HPP__
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#include <string>
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#include <vector>
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namespace urde
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{
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struct CTweakValue
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{
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enum class EType
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{
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} x0_type;
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std::string x4_key;
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std::string x30_str;
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};
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class CInGameTweakManagerBase
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{
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protected:
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std::vector<CTweakValue> x0_values;
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public:
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bool HasTweakValue(const std::string& name) const
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{
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for (const CTweakValue& val : x0_values)
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if (val.x4_key == name)
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return true;
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return false;
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}
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const CTweakValue* GetTweakValue(const std::string& name) const
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{
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for (const CTweakValue& val : x0_values)
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if (val.x4_key == name)
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return &val;
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return nullptr;
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}
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bool ReadFromMemoryCard(const std::string& name)
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{
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return true;
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@ -356,6 +356,15 @@ void CStateManager::RecursiveDrawTree(TUniqueId) const
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{
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}
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void CStateManager::SendScriptMsg(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg)
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{
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CEntity* ent = ObjectById(dest);
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if (ent)
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{
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ent->AcceptScriptMsg(msg, src, *this);
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}
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}
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void CStateManager::SendScriptMsg(TUniqueId uid, TEditorId eid,
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EScriptObjectMessage msg, EScriptObjectState state)
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{
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@ -383,7 +392,7 @@ void CStateManager::GetIdListForScript(TEditorId) const
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{
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}
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void CStateManager::LoadScriptObjects(TAreaId, CInputStream& in, EScriptPersistence)
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void CStateManager::LoadScriptObjects(TAreaId, CInputStream& in, std::vector<TEditorId>& idsOut)
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{
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}
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@ -392,6 +401,18 @@ void CStateManager::LoadScriptObject(TAreaId, EScriptObjectType, u32,
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{
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}
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void CStateManager::InitScriptObjects(std::vector<TEditorId>& ids)
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{
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for (TEditorId id : ids)
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{
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if (id == kInvalidEditorId)
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continue;
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TUniqueId uid = GetIdForScript(id);
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SendScriptMsg(uid, kInvalidUniqueId, EScriptObjectMessage::UNKM15);
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}
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MurderScriptInstanceNames();
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}
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void CStateManager::InformListeners(const zeus::CVector3f&, EListenNoiseType)
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{
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}
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@ -174,14 +174,16 @@ public:
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void PreRender();
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void GetVisSetForArea(TAreaId, TAreaId) const;
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void RecursiveDrawTree(TUniqueId) const;
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void SendScriptMsg(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg);
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void SendScriptMsg(TUniqueId uid, TEditorId eid, EScriptObjectMessage msg, EScriptObjectState state);
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void FreeScriptObjects(TAreaId);
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void GetBuildForScript(TEditorId) const;
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TEditorId GetEditorIdForUniqueId(TUniqueId) const;
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TUniqueId GetIdForScript(TEditorId) const;
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void GetIdListForScript(TEditorId) const;
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void LoadScriptObjects(TAreaId, CInputStream& in, EScriptPersistence);
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void LoadScriptObjects(TAreaId, CInputStream& in, std::vector<TEditorId>& idsOut);
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void LoadScriptObject(TAreaId, EScriptObjectType, u32, CInputStream& in, EScriptPersistence);
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void InitScriptObjects(std::vector<TEditorId>& ids);
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void InformListeners(const zeus::CVector3f&, EListenNoiseType);
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void ApplyKnockBack(CActor& actor, const CDamageInfo& info,
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const CDamageVulnerability&, const zeus::CVector3f&, float);
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@ -36,7 +36,7 @@ public:
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void setColorC(const zeus::CColor& color) {m_uniform.m_colorRegs[2] = color;}
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void setScale(float scale)
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{
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scale = 0.1f * (1.f - scale);
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scale = 0.025f * (1.f - scale);
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m_uniform.m_indMtx[0][0] = scale;
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m_uniform.m_indMtx[1][1] = scale;
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}
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@ -103,8 +103,8 @@ static std::vector<SObjectTag> ReadDependencyList(CInputStream& in)
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return ret;
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}
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CGameArea::CGameArea(CInputStream& in, int mlvlVersion)
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: x4_mlvlVersion(mlvlVersion), xf0_25_active(true)
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CGameArea::CGameArea(CInputStream& in, int idx, int mlvlVersion)
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: x4_selfIdx(idx), xf0_25_active(true)
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{
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x8_nameSTRG = in.readUint32Big();
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xc_transform.read34RowMajor(in);
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@ -21,6 +21,8 @@ enum class ERglFogMode
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class CDummyGameArea : public IGameArea
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{
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friend class CDummyWorld;
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int x4_mlvlVersion;
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ResId x8_nameSTRG;
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ResId xc_mrea;
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@ -44,7 +46,9 @@ public:
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class CGameArea : public IGameArea
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{
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int x4_mlvlVersion;
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friend class CWorld;
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int x4_selfIdx;
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ResId x8_nameSTRG;
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zeus::CTransform xc_transform;
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zeus::CTransform x3c_invTransform;
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void DisableFog();
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};
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CGameArea(CInputStream& in, int mlvlVersion);
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CGameArea(CInputStream& in, int idx, int mlvlVersion);
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bool IsFinishedOccluding() const;
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void ReadDependencyList();
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@ -2,6 +2,8 @@
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#include "CGameArea.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "CStateManager.hpp"
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#include "CInGameTweakManagerBase.hpp"
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#include "AutoMapper/CMapWorld.hpp"
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namespace urde
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@ -16,37 +18,54 @@ CDummyWorld::CDummyWorld(ResId mlvlId, bool loadMap)
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ResId CDummyWorld::IGetWorldAssetId() const
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{
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return xc_mlvlId;
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}
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ResId CDummyWorld::IGetStringTableAssetId() const
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{
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return x10_strgId;
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}
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ResId CDummyWorld::IGetSaveWorldAssetId() const
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{
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return x14_savwId;
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}
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const CMapWorld* CDummyWorld::IGetMapWorld() const
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{
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return x2c_mapWorld.GetObj();
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}
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CMapWorld* CDummyWorld::IMapWorld()
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{
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return x2c_mapWorld.GetObj();
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}
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IGameArea* CDummyWorld::IGetAreaAlways(TAreaId id) const
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const IGameArea* CDummyWorld::IGetAreaAlways(TAreaId id) const
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{
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return &x18_areas.at(id);
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}
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ResId CDummyWorld::IGetCurrentAreaId() const
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TAreaId CDummyWorld::IGetCurrentAreaId() const
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{
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return x3c_curAreaId;
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}
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int CDummyWorld::IGetAreaIndex(TAreaId id) const
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TAreaId CDummyWorld::IGetAreaId(ResId id) const
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{
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int ret = 0;
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if (id == -1)
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return kInvalidAreaId;
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for (const CDummyGameArea& area : x18_areas)
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{
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if (area.xc_mrea == id)
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return ret;
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++ret;
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}
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return kInvalidAreaId;
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}
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std::vector<CWorld::CRelay> ReadMemoryRelays(athena::io::MemoryReader& r)
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std::vector<CWorld::CRelay> CWorld::CRelay::ReadMemoryRelays(athena::io::MemoryReader& r)
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{
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std::vector<CWorld::CRelay> ret;
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u32 count = r.readUint32Big();
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return ret;
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}
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CWorldLayers ReadWorldLayers(athena::io::MemoryReader& r)
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CWorldLayers CWorldLayers::ReadWorldLayers(athena::io::MemoryReader& r)
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{
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CWorldLayers ret;
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if (version >= 12)
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r.readUint32Big();
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if (version >= 17)
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ReadMemoryRelays(r);
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CWorld::CRelay::ReadMemoryRelays(r);
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u32 areaCount = r.readUint32Big();
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r.readUint32Big();
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@ -110,10 +129,7 @@ bool CDummyWorld::ICheckWorldComplete()
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x28_mapWorldId = r.readUint32Big();
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if (x4_loadMap)
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{
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x2c_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x28_mapWorldId});
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x2c_mapWorld.Lock();
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}
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if (version > 10)
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{
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if (version > 12)
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r.readString();
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ReadWorldLayers(r);
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CWorldLayers::ReadWorldLayers(r);
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if (x4_loadMap)
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x8_phase = Phase::LoadingMap;
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std::string CDummyWorld::IGetDefaultAudioTrack() const
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{
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return {};
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}
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int CDummyWorld::IGetAreaCount() const
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{
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return x18_areas.size();
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}
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CWorld::CWorld(IObjectStore& objStore, IFactory& resFactory, ResId mlvlId)
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: x60_objectStore(objStore), x64_resFactory(resFactory)
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{
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SObjectTag tag{FOURCC('MLVL'), mlvlId};
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resFactory.LoadResourceAsync(tag, x40_loadBuf);
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}
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ResId CWorld::IGetWorldAssetId() const
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{
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return x8_mlvlId;
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}
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ResId CWorld::IGetStringTableAssetId() const
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{
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return xc_strgId;
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}
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ResId CWorld::IGetSaveWorldAssetId() const
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{
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return x10_savwId;
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}
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const CMapWorld* CWorld::IGetMapWorld() const
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{
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return GetMapWorld();
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}
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CMapWorld* CWorld::IMapWorld()
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{
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return (CMapWorld*)GetMapWorld();
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}
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IGameArea* CWorld::IGetAreaAlways(TAreaId id) const
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const IGameArea* CWorld::IGetAreaAlways(TAreaId id) const
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{
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return x18_areas.at(id).get();
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}
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TAreaId CWorld::IGetCurrentAreaId() const
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{
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return x68_curAreaId;
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}
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TAreaId CWorld::IGetAreaId(ResId id) const
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{
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int ret = 0;
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if (id == -1)
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return kInvalidAreaId;
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for (const std::unique_ptr<CGameArea>& area : x18_areas)
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{
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if (area->x84_mrea == id)
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return ret;
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++ret;
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}
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return kInvalidAreaId;
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}
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void CWorld::MoveToChain(CGameArea* area, EChain chain)
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{
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}
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ResId CWorld::IGetCurrentAreaId() const
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bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, ResId mreaId)
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{
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}
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if (mreaId != -1)
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{
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x68_curAreaId = 0;
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TAreaId aid = 0;
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for (const std::unique_ptr<CGameArea>& area : x18_areas)
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{
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if (area->x84_mrea == mreaId)
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{
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x68_curAreaId = aid;
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break;
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}
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++aid;
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}
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}
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else
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x68_curAreaId = id;
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switch (x4_phase)
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{
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case Phase::Loading:
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{
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if (!x40_loadBuf)
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return false;
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athena::io::MemoryReader r(x40_loadBuf.get(), UINT32_MAX, false);
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r.readUint32Big();
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int version = r.readUint32Big();
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xc_strgId = r.readUint32Big();
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if (version >= 15)
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x10_savwId = r.readUint32Big();
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if (version >= 12)
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{
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ResId skyboxId = r.readUint32Big();
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if (skyboxId != -1 && mgr)
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x84_skybox = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), skyboxId});
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}
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if (version >= 17)
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x2c_relays = CWorld::CRelay::ReadMemoryRelays(r);
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u32 areaCount = r.readUint32Big();
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r.readUint32Big();
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x18_areas.reserve(areaCount);
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for (u32 i=0 ; i<areaCount ; ++i)
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x18_areas.push_back(std::make_unique<CGameArea>(r, i, version));
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if (x48_chainCount < 5)
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{
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for (int i=x48_chainCount ; i<5 ; ++i)
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x4c_chainHeads[i] = nullptr;
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x48_chainCount = 5;
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}
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for (std::unique_ptr<CGameArea>& area : x18_areas)
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MoveToChain(area.get(), EChain::One);
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x24_mapwId = r.readUint32Big();
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x28_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x24_mapwId});
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if (mgr)
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{
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std::vector<TEditorId> ids;
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mgr->LoadScriptObjects(kInvalidAreaId, r, ids);
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mgr->InitScriptObjects(ids);
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}
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if (version > 10)
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{
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u32 audioGroupCount = r.readUint32Big();
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x74_soundGroupData.reserve(audioGroupCount);
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for (u32 i=0 ; i<audioGroupCount ; ++i)
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{
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int grpId = r.readUint32Big();
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ResId agscId = r.readUint32Big();
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x74_soundGroupData.emplace_back(grpId, agscId);
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}
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}
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if (version > 12)
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{
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x84_defAudioTrack = r.readString();
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std::string trackKey = hecl::Format("WorldDefault: %8.8x", u32(x8_mlvlId));
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if (g_TweakManager->HasTweakValue(trackKey))
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x84_defAudioTrack = g_TweakManager->GetTweakValue(trackKey)->x30_str;
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}
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CWorldLayers::ReadWorldLayers(r);
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x4_phase = Phase::LoadingMap;
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}
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case Phase::LoadingMap:
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{
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x4_phase = Phase::LoadingMapAreas;
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}
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case Phase::LoadingMapAreas:
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{
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x4_phase = Phase::Done;
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}
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case Phase::Done:
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return true;
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default:
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return false;
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}
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int CWorld::IGetAreaIndex(TAreaId id) const
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{
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}
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bool CWorld::ICheckWorldComplete()
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{
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return CheckWorldComplete(nullptr, kInvalidAreaId, -1);
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}
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std::string CWorld::IGetDefaultAudioTrack() const
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{
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return x84_defAudioTrack;
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}
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int CWorld::IGetAreaCount() const
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{
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return x18_areas.size();
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}
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bool CWorld::DoesAreaExist(TAreaId area) const
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@ -4,6 +4,7 @@
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#include "RetroTypes.hpp"
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#include "ScriptObjectSupport.hpp"
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#include "CGameArea.hpp"
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#include "Graphics/CModel.hpp"
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namespace urde
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{
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|
@ -22,9 +23,9 @@ public:
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virtual ResId IGetSaveWorldAssetId() const=0;
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virtual const CMapWorld* IGetMapWorld() const=0;
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virtual CMapWorld* IMapWorld()=0;
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virtual IGameArea* IGetAreaAlways(TAreaId id) const=0;
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virtual ResId IGetCurrentAreaId() const=0;
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virtual int IGetAreaIndex(TAreaId id) const=0;
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virtual const IGameArea* IGetAreaAlways(TAreaId id) const=0;
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virtual TAreaId IGetCurrentAreaId() const=0;
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virtual TAreaId IGetAreaId(TAreaId id) const=0;
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virtual bool ICheckWorldComplete()=0;
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virtual std::string IGetDefaultAudioTrack() const=0;
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virtual int IGetAreaCount() const=0;
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|
@ -45,10 +46,11 @@ class CDummyWorld : public IWorld
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ResId x14_savwId = -1;
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std::vector<CDummyGameArea> x18_areas;
|
||||
ResId x28_mapWorldId = -1;
|
||||
TCachedToken<CMapWorld> x2c_mapWorld;
|
||||
TLockedToken<CMapWorld> x2c_mapWorld;
|
||||
//AsyncTask x30_loadToken;
|
||||
std::unique_ptr<uint8_t[]> x34_loadBuf;
|
||||
//u32 x38_bufSz;
|
||||
TAreaId x3c_curAreaId = kInvalidAreaId;
|
||||
public:
|
||||
CDummyWorld(ResId mlvlId, bool loadMap);
|
||||
ResId IGetWorldAssetId() const;
|
||||
|
@ -56,9 +58,9 @@ public:
|
|||
ResId IGetSaveWorldAssetId() const;
|
||||
const CMapWorld* IGetMapWorld() const;
|
||||
CMapWorld* IMapWorld();
|
||||
IGameArea* IGetAreaAlways(TAreaId id) const;
|
||||
ResId IGetCurrentAreaId() const;
|
||||
int IGetAreaIndex(TAreaId id) const;
|
||||
const IGameArea* IGetAreaAlways(TAreaId id) const;
|
||||
TAreaId IGetCurrentAreaId() const;
|
||||
TAreaId IGetAreaId(ResId id) const;
|
||||
bool ICheckWorldComplete();
|
||||
std::string IGetDefaultAudioTrack() const;
|
||||
int IGetAreaCount() const;
|
||||
|
@ -81,21 +83,43 @@ public:
|
|||
TEditorId GetTargetId() const { return x4_target; }
|
||||
s16 GetMessage() const { return x8_msg; }
|
||||
bool GetActive() const { return xa_active; }
|
||||
|
||||
static std::vector<CWorld::CRelay> ReadMemoryRelays(athena::io::MemoryReader& r);
|
||||
};
|
||||
|
||||
class CSoundGroupData
|
||||
{
|
||||
public:
|
||||
CSoundGroupData(int grpId, ResId agsc);
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
ResId xc_worldId = -1;
|
||||
ResId x10_ = -1;
|
||||
enum class Phase
|
||||
{
|
||||
Loading,
|
||||
LoadingMap,
|
||||
LoadingMapAreas,
|
||||
|
||||
|
||||
Done,
|
||||
} x4_phase = Phase::Loading;
|
||||
ResId x8_mlvlId = -1;
|
||||
ResId xc_strgId = -1;
|
||||
ResId x10_savwId = -1;
|
||||
std::vector<std::unique_ptr<CGameArea>> x18_areas;
|
||||
ResId x24_ = -1;
|
||||
ResId x24_mapwId = -1;
|
||||
TLockedToken<CMapWorld> x28_mapWorld;
|
||||
std::vector<CRelay> x2c_relays;
|
||||
//AsyncTask x3c_loadToken;
|
||||
std::unique_ptr<uint8_t[]> x40_loadBuf;
|
||||
//u32 x44_bufSz;
|
||||
u32 x48_chainCount = 0;
|
||||
CGameArea* x4c_chainHeads[5] = {};
|
||||
|
||||
std::unique_ptr<u8[]> x40_;
|
||||
std::unique_ptr<u8[]> x44_;
|
||||
|
||||
IObjectStore* x60_objectStore;
|
||||
CResFactory* x64_resFactory;
|
||||
TAreaId x68_ = kInvalidAreaId;
|
||||
IObjectStore& x60_objectStore;
|
||||
IFactory& x64_resFactory;
|
||||
TAreaId x68_curAreaId = kInvalidAreaId;
|
||||
u32 x6c_ = 0;
|
||||
|
||||
union
|
||||
|
@ -108,30 +132,43 @@ private:
|
|||
bool x70_27_ : 1;
|
||||
};
|
||||
};
|
||||
u32 x78_;
|
||||
u32 x7c_;
|
||||
std::vector<CSoundGroupData> x74_soundGroupData;
|
||||
std::string x84_defAudioTrack;
|
||||
TLockedToken<CModel> x84_skybox;
|
||||
|
||||
public:
|
||||
|
||||
CWorld(IObjectStore& objStore, CResFactory& resFactory, ResId);
|
||||
enum class EChain
|
||||
{
|
||||
Zero,
|
||||
One,
|
||||
Two,
|
||||
Three,
|
||||
Four
|
||||
};
|
||||
|
||||
void MoveToChain(CGameArea* area, EChain chain);
|
||||
bool CheckWorldComplete(CStateManager* mgr, TAreaId id, ResId mreaId);
|
||||
|
||||
CWorld(IObjectStore& objStore, IFactory& resFactory, ResId mlvlId);
|
||||
bool DoesAreaExist(TAreaId area) const;
|
||||
std::vector<std::unique_ptr<CGameArea>>& GetGameAreas() {return x18_areas;}
|
||||
|
||||
const CMapWorld* GetMapWorld() const {return x28_mapWorld.GetObj();}
|
||||
|
||||
ResId IGetWorldAssetId() const;
|
||||
ResId IGetStringTableAssetId() const;
|
||||
ResId IGetSaveWorldAssetId() const;
|
||||
const CMapWorld* IGetMapWorld() const;
|
||||
CMapWorld* IMapWorld();
|
||||
IGameArea* IGetAreaAlways(TAreaId id) const;
|
||||
ResId IGetCurrentAreaId() const;
|
||||
int IGetAreaIndex(TAreaId id) const;
|
||||
const IGameArea* IGetAreaAlways(TAreaId id) const;
|
||||
TAreaId IGetCurrentAreaId() const;
|
||||
TAreaId IGetAreaId(ResId id) const;
|
||||
bool ICheckWorldComplete();
|
||||
std::string IGetDefaultAudioTrack() const;
|
||||
int IGetAreaCount() const;
|
||||
};
|
||||
|
||||
std::vector<CWorld::CRelay> ReadMemoryRelays(athena::io::MemoryReader& r);
|
||||
|
||||
struct CWorldLayers
|
||||
{
|
||||
struct Area
|
||||
|
@ -142,8 +179,8 @@ struct CWorldLayers
|
|||
};
|
||||
std::vector<Area> m_areas;
|
||||
std::vector<std::string> m_names;
|
||||
static CWorldLayers ReadWorldLayers(athena::io::MemoryReader& r);
|
||||
};
|
||||
CWorldLayers ReadWorldLayers(athena::io::MemoryReader& r);
|
||||
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue