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Fix input being ignored, fix CPauseScreen crash when starting a transition
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@@ -116,7 +116,8 @@ void CPauseScreen::StartTransition(float time, const CStateManager& mgr, ESubScr
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std::unique_ptr<CPauseScreenBase>& newScreenSlot = x7c_screens[x78_activeIdx];
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std::unique_ptr<CGuiFrame>& newScreenInst = x64_frameInsts[x78_activeIdx];
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newScreenSlot = BuildPauseSubScreen(xc_nextSubscreen, mgr, *newScreenInst);
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x7c_screens[1 - x78_activeIdx]->TransitioningAway();
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if (x7c_screens[1 - x78_activeIdx])
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x7c_screens[1 - x78_activeIdx]->TransitioningAway();
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x91_initialTransition = false;
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}
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