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ANCS PAS I/O fix

This commit is contained in:
Jack Andersen
2018-12-15 20:32:07 -10:00
parent dac8fc3eb5
commit f184291461
8 changed files with 22 additions and 15 deletions

View File

@@ -84,8 +84,10 @@ void ViewManager::TestGameView::think() {
" Roll: %f, Pitch: %f, Yaw: %f\n"
"Camera Position: x %f, y %f, z %f\n"
" Roll: %f, Pitch: %f, Yaw: %f\n",
pl.GetTranslation().x(), pl.GetTranslation().y(), pl.GetTranslation().z(), plQ.roll(), plQ.pitch(), plQ.yaw(),
camXf.origin.x(), camXf.origin.y(), camXf.origin.z(), camQ.roll(), camQ.pitch(), camQ.yaw());
pl.GetTranslation().x(), pl.GetTranslation().y(), pl.GetTranslation().z(),
zeus::radToDeg(plQ.roll()), zeus::radToDeg(plQ.pitch()), zeus::radToDeg(plQ.yaw()),
camXf.origin.x(), camXf.origin.y(), camXf.origin.z(),
zeus::radToDeg(camQ.roll()), zeus::radToDeg(camQ.pitch()), zeus::radToDeg(camQ.yaw()));
}
if (worldInfo && worldInfo->toBoolean()) {
TLockedToken<CStringTable> tbl =