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CParticleSwooshShaders: Remove unused file-scope variable
Same behavior, one less runtime static constructor.
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@@ -19,8 +19,6 @@ std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noT
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexAdditiveZWrite;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexAdditiveZWrite;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexAdditiveNoZWrite;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexAdditiveNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
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void CParticleSwooshShaders::Initialize() {
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void CParticleSwooshShaders::Initialize() {
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m_texZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexZWrite{}),
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m_texZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexZWrite{}),
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hecl::conv->convert(Shader_CParticleSwooshShaderTexZWriteAWrite{})};
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hecl::conv->convert(Shader_CParticleSwooshShaderTexZWriteAWrite{})};
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