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Initial mouse events for pause screen

This commit is contained in:
Jack Andersen
2019-01-20 18:10:34 -10:00
parent 47c6b5cba8
commit f3f9924309
25 changed files with 620 additions and 176 deletions

View File

@@ -84,7 +84,7 @@ void CQuitGameScreen::ProcessUserInput(const CFinalInput& input) {
if (!x10_loadedFrame)
return;
x10_loadedFrame->ProcessUserInput(input);
if (input.PB() && x0_type != EQuitType::ContinueFromLastSave)
if ((input.PB() || input.PSpecialKey(boo::ESpecialKey::Esc)) && x0_type != EQuitType::ContinueFromLastSave)
x18_action = EQuitAction::No;
}