CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()

Avoids a -Wmaybe-uninitialized warning.
This commit is contained in:
Lioncash 2020-03-24 05:13:58 -04:00
parent fc87bd8022
commit f416a814a1
1 changed files with 1 additions and 1 deletions

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@ -35,7 +35,7 @@ float CFluidPlane::ProjectRippleVelocity(float baseI, float velDot) const {
} }
float CFluidPlane::CalculateRippleIntensity(float baseI) const { float CFluidPlane::CalculateRippleIntensity(float baseI) const {
float mul; float mul = 0.0f;
switch (x44_fluidType) { switch (x44_fluidType) {
case EFluidType::NormalWater: case EFluidType::NormalWater:
mul = g_tweakGame->GetRippleIntensityNormal(); mul = g_tweakGame->GetRippleIntensityNormal();