mirror of https://github.com/AxioDL/metaforce.git
CScriptGunTurret: Move static const data into the cpp file
Makes the data fully internally linked and also allows making said data constexpr.
This commit is contained in:
parent
58a2f6aeb2
commit
f4fc17bee0
|
@ -9,7 +9,7 @@
|
|||
#include <zeus/Math.hpp>
|
||||
|
||||
namespace urde {
|
||||
CBurstFire::CBurstFire(const SBurst** burstDefs, s32 firstBurstCount) : x10_firstBurstCounter(firstBurstCount) {
|
||||
CBurstFire::CBurstFire(const SBurst* const* burstDefs, s32 firstBurstCount) : x10_firstBurstCounter(firstBurstCount) {
|
||||
while (*burstDefs) {
|
||||
x1c_burstDefs.push_back(*burstDefs);
|
||||
++burstDefs;
|
||||
|
|
|
@ -35,7 +35,7 @@ class CBurstFire {
|
|||
rstl::reserved_vector<const SBurst*, 16> x1c_burstDefs;
|
||||
|
||||
public:
|
||||
CBurstFire(const SBurst** burstDefs, s32 firstBurstCount);
|
||||
CBurstFire(const SBurst* const* burstDefs, s32 firstBurstCount);
|
||||
|
||||
void SetAvoidAccuracy(bool b) { x14_25_avoidAccuracy = b; }
|
||||
void SetBurstType(s32 type) { x0_burstType = type; }
|
||||
|
|
|
@ -17,10 +17,68 @@
|
|||
#include "TCastTo.hpp" // Generated file, do not modify include path
|
||||
|
||||
namespace urde {
|
||||
namespace {
|
||||
constexpr CMaterialList skGunMaterialList = {EMaterialTypes::Solid, EMaterialTypes::Character, EMaterialTypes::Orbit,
|
||||
EMaterialTypes::Target};
|
||||
constexpr CMaterialList skTurretMaterialList = {EMaterialTypes::Character};
|
||||
|
||||
static const CMaterialList skGunMaterialList = {EMaterialTypes::Solid, EMaterialTypes::Character, EMaterialTypes::Orbit,
|
||||
EMaterialTypes::Target};
|
||||
static const CMaterialList skTurretMaterialList = {EMaterialTypes::Character};
|
||||
constexpr SBurst skBurst2InfoTemplate[] = {
|
||||
{3, {1, 2, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {3, {7, 6, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{4, {3, 5, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {60, {16, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{30, {4, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
|
||||
};
|
||||
|
||||
constexpr SBurst skBurst3InfoTemplate[] = {
|
||||
{30, {4, 5, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {30, {2, 3, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{30, {3, 4, 5, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {5, {16, 1, 2, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{5, {8, 7, 6, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
|
||||
};
|
||||
|
||||
constexpr SBurst skBurst4InfoTemplate[] = {
|
||||
{5, {16, 1, 2, 3, 0, 0, 0, 0}, 0.150000, 0.050000}, {5, {9, 8, 7, 6, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{15, {2, 3, 4, 5, 0, 0, 0, 0}, 0.150000, 0.050000}, {15, {5, 4, 3, 2, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{15, {10, 11, 4, 13, 0, 0, 0, 0}, 0.150000, 0.050000}, {15, {14, 13, 4, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{30, {2, 4, 4, 6, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
|
||||
};
|
||||
|
||||
constexpr SBurst skOOVBurst2InfoTemplate[] = {
|
||||
{20, {16, 15, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {20, {8, 9, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{20, {13, 11, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {20, {2, 6, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{20, {3, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
|
||||
};
|
||||
|
||||
constexpr SBurst skOOVBurst3InfoTemplate[] = {
|
||||
{10, {14, 4, 10, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {10, {15, 13, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{10, {9, 11, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {35, {15, 13, 11, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{35, {9, 11, 13, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
|
||||
};
|
||||
|
||||
constexpr SBurst skOOVBurst4InfoTemplate[] = {
|
||||
{10, {14, 13, 4, 11, 0, 0, 0, 0}, 0.150000, 0.050000}, {30, {1, 15, 13, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{20, {16, 15, 14, 13, 0, 0, 0, 0}, 0.150000, 0.050000}, {10, {8, 9, 11, 4, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{10, {1, 15, 13, 4, 0, 0, 0, 0}, 0.150000, 0.050000}, {20, {8, 9, 10, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
|
||||
};
|
||||
|
||||
constexpr SBurst const* skBursts[] = {
|
||||
skBurst2InfoTemplate,
|
||||
skBurst3InfoTemplate,
|
||||
skBurst4InfoTemplate,
|
||||
skOOVBurst2InfoTemplate,
|
||||
skOOVBurst3InfoTemplate,
|
||||
skOOVBurst4InfoTemplate,
|
||||
nullptr,
|
||||
};
|
||||
|
||||
constexpr const char* StateNames[] = {
|
||||
"Destroyed", "Deactive", "DeactiveFromReady", "Deactivating", "DeactivatingFromReady", "Inactive", "Ready",
|
||||
"PanningA", "PanningB", "Targeting", "Firing", "ExitTargeting", "Frenzy",
|
||||
};
|
||||
|
||||
constexpr u32 skStateToLocoTypeLookup[13] = {
|
||||
5, 7, 9, 0, 1, 0, 1, 2, 3, 1, 1, 1, 1,
|
||||
};
|
||||
} // Anonymous namespace
|
||||
|
||||
CScriptGunTurretData::CScriptGunTurretData(CInputStream& in, s32 propCount)
|
||||
: x0_intoDeactivateDelay(in.readFloatBig())
|
||||
|
@ -61,52 +119,6 @@ CScriptGunTurretData::CScriptGunTurretData(CInputStream& in, s32 propCount)
|
|||
, x9c_frenzyDuration(propCount >= 47 ? in.readFloatBig() : 3.f)
|
||||
, xa0_scriptedStartOnly(propCount >= 46 ? in.readBool() : false) {}
|
||||
|
||||
const SBurst CScriptGunTurret::skBurst2InfoTemplate[] = {
|
||||
{3, {1, 2, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {3, {7, 6, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{4, {3, 5, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {60, {16, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{30, {4, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
|
||||
};
|
||||
|
||||
const SBurst CScriptGunTurret::skBurst3InfoTemplate[] = {
|
||||
{30, {4, 5, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {30, {2, 3, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{30, {3, 4, 5, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {5, {16, 1, 2, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{5, {8, 7, 6, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
|
||||
};
|
||||
|
||||
const SBurst CScriptGunTurret::skBurst4InfoTemplate[] = {
|
||||
{5, {16, 1, 2, 3, 0, 0, 0, 0}, 0.150000, 0.050000}, {5, {9, 8, 7, 6, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{15, {2, 3, 4, 5, 0, 0, 0, 0}, 0.150000, 0.050000}, {15, {5, 4, 3, 2, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{15, {10, 11, 4, 13, 0, 0, 0, 0}, 0.150000, 0.050000}, {15, {14, 13, 4, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{30, {2, 4, 4, 6, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
|
||||
};
|
||||
|
||||
const SBurst CScriptGunTurret::skOOVBurst2InfoTemplate[] = {
|
||||
{20, {16, 15, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {20, {8, 9, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{20, {13, 11, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {20, {2, 6, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{20, {3, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
|
||||
};
|
||||
|
||||
const SBurst CScriptGunTurret::skOOVBurst3InfoTemplate[] = {
|
||||
{10, {14, 4, 10, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {10, {15, 13, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{10, {9, 11, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {35, {15, 13, 11, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{35, {9, 11, 13, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
|
||||
};
|
||||
|
||||
const SBurst CScriptGunTurret::skOOVBurst4InfoTemplate[] = {
|
||||
{10, {14, 13, 4, 11, 0, 0, 0, 0}, 0.150000, 0.050000}, {30, {1, 15, 13, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{20, {16, 15, 14, 13, 0, 0, 0, 0}, 0.150000, 0.050000}, {10, {8, 9, 11, 4, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{10, {1, 15, 13, 4, 0, 0, 0, 0}, 0.150000, 0.050000}, {20, {8, 9, 10, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
|
||||
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
|
||||
};
|
||||
|
||||
const SBurst* CScriptGunTurret::skBursts[] = {skBurst2InfoTemplate,
|
||||
skBurst3InfoTemplate,
|
||||
skBurst4InfoTemplate,
|
||||
skOOVBurst2InfoTemplate,
|
||||
skOOVBurst3InfoTemplate,
|
||||
skOOVBurst4InfoTemplate,
|
||||
nullptr};
|
||||
|
||||
CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
|
||||
const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb,
|
||||
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
|
||||
|
@ -351,22 +363,6 @@ void CScriptGunTurret::SetupCollisionManager(CStateManager& mgr) {
|
|||
}
|
||||
}
|
||||
|
||||
static const char* StateNames[] = {
|
||||
"Destroyed",
|
||||
"Deactive",
|
||||
"DeactiveFromReady",
|
||||
"Deactivating",
|
||||
"DeactivatingFromReady",
|
||||
"Inactive",
|
||||
"Ready",
|
||||
"PanningA",
|
||||
"PanningB",
|
||||
"Targeting",
|
||||
"Firing",
|
||||
"ExitTargeting",
|
||||
"Frenzy"
|
||||
};
|
||||
|
||||
void CScriptGunTurret::SetTurretState(ETurretState state, CStateManager& mgr) {
|
||||
if (state < ETurretState::Destroyed || state > ETurretState::Frenzy)
|
||||
return;
|
||||
|
@ -381,8 +377,6 @@ void CScriptGunTurret::SetTurretState(ETurretState state, CStateManager& mgr) {
|
|||
ProcessCurrentState(EStateMsg::Activate, mgr, 0.f);
|
||||
}
|
||||
|
||||
static const u32 skStateToLocoTypeLookup[13] = {5, 7, 9, 0, 1, 0, 1, 2, 3, 1, 1, 1, 1};
|
||||
|
||||
void CScriptGunTurret::LaunchProjectile(CStateManager& mgr) {
|
||||
if (x37c_projectileInfo.Token().IsLoaded() && mgr.CanCreateProjectile(GetUniqueId(), EWeaponType::AI, 8)) {
|
||||
zeus::CTransform xf = GetLocatorTransform("Blast_LCTR"sv);
|
||||
|
|
|
@ -104,14 +104,6 @@ public:
|
|||
};
|
||||
|
||||
class CScriptGunTurret : public CPhysicsActor {
|
||||
static const SBurst skOOVBurst4InfoTemplate[];
|
||||
static const SBurst skOOVBurst3InfoTemplate[];
|
||||
static const SBurst skOOVBurst2InfoTemplate[];
|
||||
static const SBurst skBurst4InfoTemplate[];
|
||||
static const SBurst skBurst3InfoTemplate[];
|
||||
static const SBurst skBurst2InfoTemplate[];
|
||||
static const SBurst* skBursts[];
|
||||
|
||||
public:
|
||||
enum class ETurretComponent { Base, Gun };
|
||||
enum class ETurretState {
|
||||
|
|
Loading…
Reference in New Issue