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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 12:27:43 +00:00

CSnakeWeedSwarm: Implement remaining methods

This commit is contained in:
2020-02-23 18:30:46 -05:00
parent 9f5f0abab4
commit f50f5cedef
2 changed files with 466 additions and 23 deletions

View File

@@ -9,6 +9,40 @@ namespace urde {
class CAnimationParameters;
class CSnakeWeedSwarm : public CActor {
public:
enum class EBoidState : u32 {
x0 = 0,
x1 = 1,
x2 = 2,
x3 = 3,
};
class CBoid {
zeus::CVector3f x0_pos;
EBoidState xc_state;
float x10_ = 0.f; // some timer
float x14_; // height?
float x18_;
float x1c_ = 0.f;
float x20_;
public:
constexpr CBoid(const zeus::CVector3f& pos, float f1, float f2, float f3)
: x0_pos(pos), xc_state(EBoidState::x1), x14_(f1), x18_(f2), x20_(f3) {}
constexpr const zeus::CVector3f& GetPosition() const { return x0_pos; }
constexpr EBoidState GetState() const { return xc_state; }
constexpr float Get_x10() const { return x10_; }
constexpr float Get_x14() const { return x14_; }
constexpr float Get_x18() const { return x18_; }
constexpr float Get_x20() const { return x20_; }
constexpr void SetState(EBoidState v) { xc_state = v; }
constexpr void Set_x10(float v) { x10_ = v; }
constexpr void Set_x14(float v) { x14_ = v; }
constexpr void Set_x18(float v) { x18_ = v; }
};
private:
zeus::CVector3f xe8_scale;
float xf4_;
float xf8_;
@@ -26,25 +60,26 @@ class CSnakeWeedSwarm : public CActor {
float x128_;
u32 x12c_ = 0;
// x130_
u32 x134_ = 0;
u32 x138_ = 0;
u32 x13c_ = 0;
bool x13c_xbf_modelAssetDirty : 1;
std::vector<CBoid> x134_boids;
bool x140_24_ : 1;
bool x140_25_modelAssetDirty : 1;
bool x140_26_ : 1;
zeus::CAABox x144_ = zeus::skInvertedBox;
CDamageInfo x15c_dInfo;
// x178_ = 0
// x19c_ = 0
rstl::reserved_vector<std::shared_ptr<CModelData>, 4> x1b4_modelData;
// x1c8_ = ptr to 0x10 sz?
// x1cc_ = ptr to 0x10 sz?
// std::vector<std::shared_ptr<CSkinnedModel>> x178_;
// std::vector<std::unique_ptr<CSkinnedModel>> x19c_;
rstl::reserved_vector<std::shared_ptr<CModelData>, 4> x1b0_modelData;
CModelData::EWhichModel x1c4_;
std::unique_ptr<std::vector<zeus::CVector3f>> x1c8_;
std::unique_ptr<std::vector<int>> x1cc_;
u16 x1d0_sfx1;
u16 x1d2_sfx2;
u16 x1d4_sfx3;
u32 x1d8_ = 0;
CSfxHandle x1d8_ = 0;
TLockedToken<CGenDescription> x1dc_;
// TLockedToken<CGenDescription> x1e4_; both assign to x1dc_?
std::unique_ptr<CElementGen> x1ec_;
std::unique_ptr<CElementGen> x1f4_;
std::unique_ptr<CElementGen> x1ec_particleGen1;
std::unique_ptr<CElementGen> x1f4_particleGen2;
u32 x1fc_;
float x200_;
float x204_ = 0.f;
@@ -57,6 +92,34 @@ public:
void Accept(IVisitor&) override;
void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr) {}
std::optional<zeus::CAABox> GetTouchBounds() const override { /* FIXME check flags */ return x144_; }
std::optional<zeus::CAABox> GetTouchBounds() const override {
if (x140_24_) {
return {};
}
return x144_;
}
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void Touch(CActor&, CStateManager&) override;
void Think(float, CStateManager&) override;
private:
void AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which);
void sub_8023ca48(float param_1, CStateManager& mgr, const zeus::CVector3f& pos);
void sub_8023c238(const CStateManager& mgr);
zeus::CAABox sub_8023d3f4();
int sub_8023c0fc();
int sub_8023c154();
void sub_8023bca8(CStateManager& mgr, int v);
zeus::CVector2i sub_8023c1ac(const zeus::CVector3f& vec);
bool CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr);
float sub_8023bbc8(const zeus::CVector3f& vec);
float sub_8023bc38(const zeus::CVector3f& vec);
void sub_8023bfb8(const zeus::CVector3f& vec);
void sub_8023d204();
void EmitParticles1(const zeus::CVector3f& pos);
void EmitParticles2(const zeus::CVector3f& pos);
void RenderBoid(u32 p1, const CBoid* boid, u32 *p3) const;
};
} // namespace urde