CSnakeWeedSwarm: Implement remaining methods

This commit is contained in:
Luke Street 2020-02-23 18:30:46 -05:00
parent 9f5f0abab4
commit f50f5cedef
2 changed files with 466 additions and 23 deletions

View File

@ -1,9 +1,16 @@
#include "Runtime/World/CSnakeWeedSwarm.hpp" #include "Runtime/World/CSnakeWeedSwarm.hpp"
#include "Runtime/CSimplePool.hpp" #include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CSkinnedModel.hpp"
#include "Runtime/Graphics/CVertexMorphEffect.hpp"
#include "Runtime/Weapon/CGameProjectile.hpp"
#include "Runtime/World/CActorParameters.hpp" #include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CAnimationParameters.hpp" #include "Runtime/World/CAnimationParameters.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CWorld.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
@ -32,36 +39,409 @@ CSnakeWeedSwarm::CSnakeWeedSwarm(TUniqueId uid, bool active, std::string_view na
, x124_(f13) , x124_(f13)
, x128_(f14) , x128_(f14)
, x15c_dInfo(dInfo) , x15c_dInfo(dInfo)
, x1c8_(std::make_unique<std::vector<zeus::CVector3f>>())
, x1cc_(std::make_unique<std::vector<int>>())
, x1d0_sfx1(CSfxManager::TranslateSFXID(sfxId1)) , x1d0_sfx1(CSfxManager::TranslateSFXID(sfxId1))
, x1d2_sfx2(CSfxManager::TranslateSFXID(sfxId2)) , x1d2_sfx2(CSfxManager::TranslateSFXID(sfxId2))
, x1d4_sfx3(CSfxManager::TranslateSFXID(sfxId3)) , x1d4_sfx3(CSfxManager::TranslateSFXID(sfxId3))
, x1fc_(w5) , x1fc_(w5)
, x200_(f16) { , x200_(f16) {
SetActorLights(actParms.GetLightParameters().MakeActorLights()); SetActorLights(actParms.GetLightParameters().MakeActorLights());
x1b4_modelData.emplace_back(std::make_unique<CModelData>(animRes)); x1b0_modelData.emplace_back(std::make_unique<CModelData>(animRes));
x1b4_modelData.emplace_back(std::make_unique<CModelData>(animRes)); x1b0_modelData.emplace_back(std::make_unique<CModelData>(animRes));
x1b4_modelData.emplace_back(std::make_unique<CModelData>(animRes)); x1b0_modelData.emplace_back(std::make_unique<CModelData>(animRes));
x1b4_modelData.emplace_back(std::make_unique<CModelData>(animRes)); x1b0_modelData.emplace_back(std::make_unique<CModelData>(animRes));
if (actParms.GetXRayAssets().first.IsValid()) { if (actParms.GetXRayAssets().first.IsValid()) {
for (int i = 0; i < 4; ++i) for (int i = 0; i < 4; ++i)
x1b4_modelData[i]->SetXRayModel(actParms.GetXRayAssets()); x1b0_modelData[i]->SetXRayModel(actParms.GetXRayAssets());
x13c_xbf_modelAssetDirty = true; x140_25_modelAssetDirty = true;
} }
if (actParms.GetThermalAssets().first.IsValid()) { if (actParms.GetThermalAssets().first.IsValid()) {
for (int i = 0; i < 4; ++i) for (int i = 0; i < 4; ++i)
x1b4_modelData[i]->SetInfraModel(actParms.GetThermalAssets()); x1b0_modelData[i]->SetInfraModel(actParms.GetThermalAssets());
x13c_xbf_modelAssetDirty = true; x140_25_modelAssetDirty = true;
} }
if (w4.IsValid()) { if (w4.IsValid()) {
x1dc_ = g_SimplePool->GetObj({FOURCC('PART'), w4}); x1dc_ = g_SimplePool->GetObj({FOURCC('PART'), w4});
x1ec_ = std::make_unique<CElementGen>(x1dc_); x1ec_particleGen1 = std::make_unique<CElementGen>(x1dc_);
} }
if (w6.IsValid()) { if (w6.IsValid()) {
x1dc_ = g_SimplePool->GetObj({FOURCC('PART'), w6}); x1dc_ = g_SimplePool->GetObj({FOURCC('PART'), w6});
x1f4_ = std::make_unique<CElementGen>(x1dc_); x1f4_particleGen2 = std::make_unique<CElementGen>(x1dc_);
} }
} }
void CSnakeWeedSwarm::Accept(urde::IVisitor& visitor) { visitor.Visit(this); } void CSnakeWeedSwarm::Accept(urde::IVisitor& visitor) { visitor.Visit(this); }
void CSnakeWeedSwarm::AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which) {
// x178_.clear();
// x19c_.clear();
for (int i = 0; i < 4; ++i) {
// CSkinnedModel& skinnedModel = x1b0_modelData[i]->PickAnimatedModel(which);
// x178_.push_back(skinnedModel.Clone());
// x19c_.push_back(ptr);
x1b0_modelData[i]->EnableLooping(true);
x1b0_modelData[i]->AdvanceAnimation(
// TODO calculation may be wrong
x1b0_modelData[i]->GetAnimationData()->GetAnimTimeRemaining("Whole Body"sv) * (i * 0.25f), mgr, x4_areaId,
true);
}
x1c4_ = which;
}
void CSnakeWeedSwarm::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId id, CStateManager& mgr) {
CActor::AcceptScriptMsg(msg, id, mgr);
if (msg == EScriptObjectMessage::Deleted) {
if (x1d8_) {
CSfxManager::RemoveEmitter(x1d8_);
x1d8_.reset();
}
} else if (msg == EScriptObjectMessage::InitializedInArea) {
AllocateSkinnedModels(mgr, CModelData::EWhichModel::Normal);
SetCalculateLighting(true);
x90_actorLights->SetCastShadows(true);
}
}
void CSnakeWeedSwarm::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
if (frustum.aabbFrustumTest(x144_)) {
SetCalculateLighting(false);
for (int i = 0; i < 4; ++i) {
x1b0_modelData[i]->GetAnimationData()->PreRender();
}
bool bVar2 = false;
if (x90_actorLights) {
if (x140_24_) {
if (!xe4_29_actorLightsDirty) {
if (x90_actorLights->GetIsDirty()) {
bVar2 = true;
}
} else {
bVar2 = true;
xe4_29_actorLightsDirty = false;
}
if (xe4_31_calculateLighting && x90_actorLights) {
auto visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
if (visor == CPlayerState::EPlayerVisor::Thermal) {
x90_actorLights->BuildConstantAmbientLighting(zeus::skWhite);
} else {
if (bVar2) {
if (x4_areaId != kInvalidAreaId) {
CGameArea* area = mgr.GetWorld()->GetArea(x4_areaId);
if (area != nullptr) {
x90_actorLights->BuildAreaLightList(mgr, *area, x144_);
}
}
}
x90_actorLights->BuildDynamicLightList(mgr, x144_);
}
}
}
}
} else {
SetCalculateLighting(true);
}
}
void CSnakeWeedSwarm::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const {
if (!xe4_30_outOfFrustum) {
if (x1ec_particleGen1) {
g_Renderer->AddParticleGen(*x1ec_particleGen1);
}
if (x1f4_particleGen2) {
g_Renderer->AddParticleGen(*x1f4_particleGen2);
}
if (x90_actorLights) {
// x90_actorLights->ActivateLights(); FIXME pass what here?
} else {
CGraphics::DisableAllLights();
g_Renderer->SetAmbientColor(zeus::skWhite);
}
u32 l18 = -1;
for (u32 i = 0; i < x134_boids.size(); ++i) {
RenderBoid(i, &x134_boids[i], &l18);
}
CGraphics::DisableAllLights();
}
}
void CSnakeWeedSwarm::Touch(CActor& actor, CStateManager& mgr) {
if (TCastToPtr<CGameProjectile> proj = actor) {
if (proj->GetDamageInfo().GetWeaponMode().GetType() != EWeaponType::AI) {
sub_8023ca48(x100_, mgr, proj->GetTransform().origin);
}
}
if (TCastToPtr<CPlayer> player = actor) {
for (auto boid : x134_boids) {
float m = (boid.GetPosition() - player->GetTransform().origin).magnitude();
if (m < x104_ && boid.GetState() == EBoidState::x0) {
mgr.SendScriptMsg(player, kInvalidUniqueId, EScriptObjectMessage::InSnakeWeed);
x140_26_ = true;
}
}
}
}
void CSnakeWeedSwarm::sub_8023ca48(float param_1, CStateManager& mgr, const zeus::CVector3f& pos) {
float dVar8 = param_1 * param_1;
for (auto boid : x134_boids) {
const zeus::CVector3f& boidPosition = boid.GetPosition();
if ((boidPosition - pos).magSquared() < dVar8 &&
(boid.GetState() == EBoidState::x0 || boid.GetState() == EBoidState::x1)) {
boid.SetState(EBoidState::x3);
float random = mgr.GetActiveRandom()->Float();
boid.Set_x18(x118_ * random + x114_);
CSfxManager::AddEmitter(x1d2_sfx2, boidPosition, zeus::skZero3f, true, false, 0x7f, x4_areaId);
EmitParticles1(boidPosition);
}
}
}
void CSnakeWeedSwarm::Think(float dt, CStateManager& mgr) {
CEntity::Think(dt, mgr);
if (x30_24_active) {
if (x1ec_particleGen1) {
x1ec_particleGen1->Update(dt);
}
if (x1f4_particleGen2) {
x1f4_particleGen2->Update(dt);
}
x204_ -= dt;
bool bVar5 = x204_ < 0.f;
if (bVar5) {
x204_ = 0.f;
}
x204_ = std::max(x204_ - dt, 0.f);
if (!x140_24_) {
sub_8023c238(mgr);
}
if (x140_24_ && x1c8_ && !x1c8_->empty()) {
int v = (u64)(dt * x1cc_->size()) >> 0x20; // TODO ?
sub_8023bca8(mgr, v + 1);
}
CModelData::EWhichModel model = CModelData::GetRenderingModel(mgr);
if (x140_26_ && x1c4_ != model) {
AllocateSkinnedModels(mgr, model);
}
for (int i = 0; i < 4; ++i) {
x1b0_modelData[i]->GetAnimationData()->SetPlaybackRate(1.f);
x1b0_modelData[i]->AdvanceAnimation(dt, mgr, x4_areaId, true);
}
int numBoidsInx0 = 0;
for (auto boid : x134_boids) {
const zeus::CVector3f& pos = boid.GetPosition();
EBoidState state = boid.GetState();
if (state == EBoidState::x0) {
numBoidsInx0++;
if (x1f4_particleGen2 && bVar5) {
EmitParticles2(pos);
}
} else if (state == EBoidState::x1) {
float x14 = boid.Get_x14() - dt * boid.Get_x18();
boid.Set_x14(x14);
// printf("setting x14 to %f (dt %f)\n", x14, dt * boid.Get_x18());
if (x14 <= 0.f) {
boid.Set_x14(0.f);
boid.SetState(EBoidState::x0);
}
} else if (state == EBoidState::x2) {
float x10 = boid.Get_x10() - dt;
boid.Set_x10(x10);
if (x10 <= 0.f) {
boid.SetState(EBoidState::x1);
CSfxManager::AddEmitter(x1d4_sfx3, pos, zeus::skZero3f, true, false, 0x7f, x4_areaId);
EmitParticles1(pos);
}
} else if (state == EBoidState::x3) {
float x14 = dt * boid.Get_x18() + boid.Get_x14();
boid.Set_x14(x14);
float dVar8 = x110_ * boid.Get_x20();
if (dVar8 < x14) {
boid.Set_x14(dVar8);
float random = mgr.GetActiveRandom()->Float();
boid.Set_x10(x10c_ * random + x108_);
boid.SetState(EBoidState::x2);
}
}
}
if (numBoidsInx0 == 0) {
if (x1d8_) {
CSfxManager::RemoveEmitter(x1d8_);
x1d8_.reset();
}
} else {
if (!x1d8_) {
x1d8_ = CSfxManager::AddEmitter(x1d0_sfx1, GetTransform().origin, zeus::skZero3f, true, true, 0x7f, x4_areaId);
}
}
if (x140_26_) {
mgr.ApplyDamage(x8_uid, mgr.GetPlayer().GetUniqueId(), x8_uid, CDamageInfo(x15c_dInfo, dt),
CMaterialFilter::MakeInclude(CMaterialList(EMaterialTypes::Player, EMaterialTypes::Stone)),
zeus::skZero3f);
}
x140_26_ = false;
}
}
zeus::CAABox CSnakeWeedSwarm::sub_8023d3f4() {
const zeus::CVector3f& scale = xe8_scale * 0.75f;
const zeus::CVector3f& min = GetTransform().origin - scale;
const zeus::CVector3f& max = GetTransform().origin + scale;
return zeus::CAABox(min, max);
}
static CMaterialList matList1 = CMaterialList(EMaterialTypes::RadarObject, EMaterialTypes::Stone);
static CMaterialFilter matFilter1 = CMaterialFilter::MakeInclude(matList1);
void CSnakeWeedSwarm::sub_8023c238(const CStateManager& mgr) {
const zeus::CAABox& box = sub_8023d3f4();
const CRayCastResult& result =
mgr.RayStaticIntersection(box.center(), zeus::skDown, box.max.z() - box.min.z(), matFilter1);
if (result.IsValid()) {
int ct = sub_8023c154() * sub_8023c0fc();
x134_boids.reserve(ct);
x1c8_->reserve(ct);
x1cc_->resize(ct, 0);
x1c8_->push_back(result.GetPoint());
x140_24_ = true;
}
// matFilter.IncludeList().Add(CMaterialList(matFilter.IncludeList().GetValue() >> 0x20));
}
int CSnakeWeedSwarm::sub_8023c0fc() {
const zeus::CAABox& box = sub_8023d3f4();
return (int)((box.max.y() - box.min.y()) / xf4_) + 1;
}
int CSnakeWeedSwarm::sub_8023c154() {
const zeus::CAABox& box = sub_8023d3f4();
return (int)((box.max.x() - box.min.x()) / xf4_) + 1;
}
void CSnakeWeedSwarm::sub_8023bca8(CStateManager& mgr, int v) {
int n = sub_8023c154();
for (int i = 0; i < v; ++i) {
if (x1c8_->empty())
break;
zeus::CVector3f vec = x1c8_->back();
x1c8_->pop_back();
const zeus::CVector2i& v2i = sub_8023c1ac(vec);
if (CreateBoid(vec, mgr)) {
x1cc_->at(v2i.x + n * v2i.y) = 3;
sub_8023bfb8(zeus::CVector3f(vec.x(), vec.y() - xf4_, vec.z()));
sub_8023bfb8(zeus::CVector3f(vec.x(), xf4_ + vec.y(), vec.z()));
sub_8023bfb8(zeus::CVector3f(vec.x() - xf4_, vec.y(), vec.z()));
sub_8023bfb8(zeus::CVector3f(xf4_ + vec.x(), vec.y(), vec.z()));
} else {
x1cc_->at(v2i.x + n * v2i.y) = 2;
}
}
sub_8023d204();
if (x1c8_->empty()) {
x1c8_ = nullptr;
x1cc_ = nullptr;
}
}
zeus::CVector2i CSnakeWeedSwarm::sub_8023c1ac(const zeus::CVector3f& vec) {
const zeus::CAABox& box = sub_8023d3f4();
int x = (vec.x() - box.min.x()) / xf4_;
int y = (vec.y() - box.min.y()) / xf4_;
return zeus::CVector2i(x, y);
}
// TODO double check these params
static CMaterialList matList2 = CMaterialList(EMaterialTypes::RadarObject, EMaterialTypes::Stone);
static CMaterialFilter matFilter2 = CMaterialFilter::MakeInclude(matList2);
bool CSnakeWeedSwarm::CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr) {
const zeus::CVector3f pos = vec + zeus::CVector3f(sub_8023bc38(vec), sub_8023bbc8(vec), xf8_);
const CRayCastResult result = mgr.RayStaticIntersection(pos, zeus::skDown, 2.f * xf8_, matFilter2);
if (result.IsInvalid() || result.GetPlane().normal().dot(zeus::skUp) <= x11c_) {
return false;
} else {
const zeus::CVector3f boidPosition = result.GetPoint() - zeus::CVector3f(0.f, 0.f, x128_);
float random = mgr.GetActiveRandom()->Float();
const CBoid boid(boidPosition, x110_, x114_ + x118_, (x124_ - x120_) * random + x120_);
x134_boids.push_back(boid);
// printf("created boid @ %f|%f|%f, new size %zu\n", boidPosition.x(), boidPosition.y(), boidPosition.z(),
// x134_boids.size());
return true;
}
}
float CSnakeWeedSwarm::sub_8023bbc8(const zeus::CVector3f& vec) {
float f = 2.4729404f * vec.y() + 0.3478602f * vec.x() * vec.x();
return xfc_ * (2.f * std::abs(f - (int)f) - 1.f);
}
float CSnakeWeedSwarm::sub_8023bc38(const zeus::CVector3f& vec) {
float f = 8.21395f * vec.x() + 0.112869f * vec.y() * vec.y();
return xfc_ * (2.f * std::abs(f - (int)f) - 1.f);
}
void CSnakeWeedSwarm::sub_8023bfb8(const zeus::CVector3f& vec) {
int x = sub_8023c154();
int y = sub_8023c0fc();
zeus::CVector2i v = sub_8023c1ac(vec);
if (-1 < v.x && v.x < x && -1 < v.y && v.y < y) {
v.x += x * v.y;
if (x1cc_->at(v.x) == 0) {
x1cc_->at(v.x) = 1;
x1c8_->push_back(vec);
}
}
}
void CSnakeWeedSwarm::sub_8023d204() {
if (x134_boids.empty()) {
x144_ = zeus::CAABox(GetTransform().origin, GetTransform().origin);
} else {
x144_ = zeus::skInvertedBox;
for (auto boid : x134_boids) {
x144_.accumulateBounds(boid.GetPosition() - x100_);
x144_.accumulateBounds(boid.GetPosition() + x100_);
}
}
xe4_27_notInSortedLists = true;
}
void CSnakeWeedSwarm::EmitParticles1(const zeus::CVector3f& pos) {
if (x1ec_particleGen1) {
x1ec_particleGen1->SetParticleEmission(true);
x1ec_particleGen1->SetTranslation(pos);
x1ec_particleGen1->ForceParticleCreation(x1fc_);
x1ec_particleGen1->SetParticleEmission(false);
}
}
void CSnakeWeedSwarm::EmitParticles2(const zeus::CVector3f& pos) {
if (x1f4_particleGen2) {
x1f4_particleGen2->SetParticleEmission(true);
x1f4_particleGen2->SetTranslation(pos);
x1f4_particleGen2->ForceParticleCreation(1);
x1f4_particleGen2->SetParticleEmission(false);
}
}
void CSnakeWeedSwarm::RenderBoid(u32 p1, const CBoid* boid, u32* p3) const {
u32 idx = p1 & 3;
u32 var3 = *p3;
auto modelData = x1b0_modelData[idx];
CSkinnedModel& model = modelData->PickAnimatedModel(x1c4_);
CModelFlags useFlags(0, 0, 3, zeus::skWhite);
if ((var3 & 1 << idx) != 0) {
var3 &= ~(1 << idx);
modelData->GetAnimationData()->BuildPose();
model.Calculate(modelData->GetAnimationData()->GetPose(), useFlags, {}, nullptr);
}
// printf("rendering boid with x14 %f\n", boid->Get_x14());
const zeus::CTransform& xf =
zeus::CTransform::Translate(boid->GetPosition() /*- zeus::CVector3f(0.f, 0.f, boid->Get_x14())*/) *
zeus::CTransform::Scale(boid->Get_x20());
g_Renderer->SetModelMatrix(xf);
model.Draw(useFlags);
*p3 = var3;
}
} // namespace urde } // namespace urde

View File

@ -9,6 +9,40 @@ namespace urde {
class CAnimationParameters; class CAnimationParameters;
class CSnakeWeedSwarm : public CActor { class CSnakeWeedSwarm : public CActor {
public:
enum class EBoidState : u32 {
x0 = 0,
x1 = 1,
x2 = 2,
x3 = 3,
};
class CBoid {
zeus::CVector3f x0_pos;
EBoidState xc_state;
float x10_ = 0.f; // some timer
float x14_; // height?
float x18_;
float x1c_ = 0.f;
float x20_;
public:
constexpr CBoid(const zeus::CVector3f& pos, float f1, float f2, float f3)
: x0_pos(pos), xc_state(EBoidState::x1), x14_(f1), x18_(f2), x20_(f3) {}
constexpr const zeus::CVector3f& GetPosition() const { return x0_pos; }
constexpr EBoidState GetState() const { return xc_state; }
constexpr float Get_x10() const { return x10_; }
constexpr float Get_x14() const { return x14_; }
constexpr float Get_x18() const { return x18_; }
constexpr float Get_x20() const { return x20_; }
constexpr void SetState(EBoidState v) { xc_state = v; }
constexpr void Set_x10(float v) { x10_ = v; }
constexpr void Set_x14(float v) { x14_ = v; }
constexpr void Set_x18(float v) { x18_ = v; }
};
private:
zeus::CVector3f xe8_scale; zeus::CVector3f xe8_scale;
float xf4_; float xf4_;
float xf8_; float xf8_;
@ -26,25 +60,26 @@ class CSnakeWeedSwarm : public CActor {
float x128_; float x128_;
u32 x12c_ = 0; u32 x12c_ = 0;
// x130_ // x130_
u32 x134_ = 0; std::vector<CBoid> x134_boids;
u32 x138_ = 0; bool x140_24_ : 1;
u32 x13c_ = 0; bool x140_25_modelAssetDirty : 1;
bool x13c_xbf_modelAssetDirty : 1; bool x140_26_ : 1;
zeus::CAABox x144_ = zeus::skInvertedBox; zeus::CAABox x144_ = zeus::skInvertedBox;
CDamageInfo x15c_dInfo; CDamageInfo x15c_dInfo;
// x178_ = 0 // std::vector<std::shared_ptr<CSkinnedModel>> x178_;
// x19c_ = 0 // std::vector<std::unique_ptr<CSkinnedModel>> x19c_;
rstl::reserved_vector<std::shared_ptr<CModelData>, 4> x1b4_modelData; rstl::reserved_vector<std::shared_ptr<CModelData>, 4> x1b0_modelData;
// x1c8_ = ptr to 0x10 sz? CModelData::EWhichModel x1c4_;
// x1cc_ = ptr to 0x10 sz? std::unique_ptr<std::vector<zeus::CVector3f>> x1c8_;
std::unique_ptr<std::vector<int>> x1cc_;
u16 x1d0_sfx1; u16 x1d0_sfx1;
u16 x1d2_sfx2; u16 x1d2_sfx2;
u16 x1d4_sfx3; u16 x1d4_sfx3;
u32 x1d8_ = 0; CSfxHandle x1d8_ = 0;
TLockedToken<CGenDescription> x1dc_; TLockedToken<CGenDescription> x1dc_;
// TLockedToken<CGenDescription> x1e4_; both assign to x1dc_? // TLockedToken<CGenDescription> x1e4_; both assign to x1dc_?
std::unique_ptr<CElementGen> x1ec_; std::unique_ptr<CElementGen> x1ec_particleGen1;
std::unique_ptr<CElementGen> x1f4_; std::unique_ptr<CElementGen> x1f4_particleGen2;
u32 x1fc_; u32 x1fc_;
float x200_; float x200_;
float x204_ = 0.f; float x204_ = 0.f;
@ -57,6 +92,34 @@ public:
void Accept(IVisitor&) override; void Accept(IVisitor&) override;
void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr) {} void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr) {}
std::optional<zeus::CAABox> GetTouchBounds() const override { /* FIXME check flags */ return x144_; } std::optional<zeus::CAABox> GetTouchBounds() const override {
if (x140_24_) {
return {};
}
return x144_;
}
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void Touch(CActor&, CStateManager&) override;
void Think(float, CStateManager&) override;
private:
void AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which);
void sub_8023ca48(float param_1, CStateManager& mgr, const zeus::CVector3f& pos);
void sub_8023c238(const CStateManager& mgr);
zeus::CAABox sub_8023d3f4();
int sub_8023c0fc();
int sub_8023c154();
void sub_8023bca8(CStateManager& mgr, int v);
zeus::CVector2i sub_8023c1ac(const zeus::CVector3f& vec);
bool CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr);
float sub_8023bbc8(const zeus::CVector3f& vec);
float sub_8023bc38(const zeus::CVector3f& vec);
void sub_8023bfb8(const zeus::CVector3f& vec);
void sub_8023d204();
void EmitParticles1(const zeus::CVector3f& pos);
void EmitParticles2(const zeus::CVector3f& pos);
void RenderBoid(u32 p1, const CBoid* boid, u32 *p3) const;
}; };
} // namespace urde } // namespace urde