Deadlock fix and toolbar shading

This commit is contained in:
Jack Andersen 2015-12-03 15:35:01 -10:00
parent bd0becc9c0
commit f53127290d
11 changed files with 128 additions and 53 deletions

View File

@ -239,21 +239,26 @@ struct DeferredWindowEvents : public boo::IWindowCallback
void dispatchEvents()
{
std::unique_lock<std::mutex> lk(m_mt);
if (m_destroyed)
bool destroyed = m_destroyed;
bool hasResize = m_hasResize;
if (hasResize)
m_hasResize = false;
boo::SWindowRect latestResize = m_latestResize;
std::vector<Command> cmds;
m_cmds.swap(cmds);
lk.unlock();
if (destroyed)
{
m_rec.destroyed();
return;
}
if (m_hasResize)
{
m_rec.resized(m_latestResize, m_latestResize);
m_hasResize = false;
}
if (hasResize)
m_rec.resized(latestResize, latestResize);
for (const Command& cmd : m_cmds)
for (const Command& cmd : cmds)
cmd.dispatch(m_rec);
m_cmds.clear();
}
};

View File

@ -15,7 +15,7 @@ public:
friend class SplitView;
boo::ITextureS* m_shadingTex;
void init(boo::IGraphicsDataFactory* factory);
void init(boo::IGraphicsDataFactory* factory, const ThemeData& theme);
};
enum class Axis

View File

@ -15,7 +15,7 @@ public:
friend class Toolbar;
boo::ITextureS* m_shadingTex;
void init(boo::IGraphicsDataFactory* factory);
void init(boo::IGraphicsDataFactory* factory, const ThemeData& theme);
};
enum class Position
@ -27,7 +27,7 @@ private:
Position m_tbPos;
std::unique_ptr<View> m_contentView;
ViewBlock m_splitBlock;
ViewBlock m_tbBlock;
boo::IGraphicsBufferD* m_tbBlockBuf;
struct ToolbarVert
{
@ -98,6 +98,8 @@ public:
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void resetResources(ViewResources& res);
void draw(boo::IGraphicsCommandQueue* gfxQ);
int gauge() const {return m_gauge;}
};
}

View File

@ -14,6 +14,7 @@
namespace Specter
{
class ThemeData;
class ViewResources;
class RootView;
@ -72,11 +73,11 @@ public:
boo::IShaderPipeline* m_texShader = nullptr;
boo::IVertexFormat* m_texVtxFmt = nullptr; /* Not OpenGL */
void init(boo::GLDataFactory* factory);
void init(boo::GLDataFactory* factory, const ThemeData& theme);
#if _WIN32
void init(boo::ID3DDataFactory* factory);
void init(boo::ID3DDataFactory* factory, const ThemeData& theme);
#elif BOO_HAS_METAL
void init(boo::MetalDataFactory* factory);
void init(boo::MetalDataFactory* factory, const ThemeData& theme);
#endif
};

View File

@ -7,22 +7,36 @@
namespace Specter
{
class ThemeData
{
Zeus::CColor m_vpBg = {0.2,0.2,0.2,1.0};
Zeus::CColor m_tbBg = {0.4,0.4,0.4,1.0};
Zeus::CColor m_uiText = Zeus::CColor::skWhite;
public:
virtual const Zeus::CColor& viewportBackground() const {return m_vpBg;}
virtual const Zeus::CColor& toolbarBackground() const {return m_tbBg;}
virtual const Zeus::CColor& uiText() const {return m_uiText;}
};
class ViewResources
{
template <class Factory>
void init(Factory* factory, FontCache* fcache)
void init(Factory* factory, FontCache* fcache, const ThemeData& theme)
{
m_viewRes.init(factory);
m_viewRes.init(factory, theme);
m_textRes.init(factory, fcache);
m_splitRes.init(factory);
m_splitRes.init(factory, theme);
m_toolbarRes.init(factory, theme);
}
public:
boo::IGraphicsDataFactory* m_factory = nullptr;
FontCache* m_fcache = nullptr;
View::Resources m_viewRes;
TextView::Resources m_textRes;
SplitView::Resources m_splitRes;
Toolbar::Resources m_toolbarRes;
std::unique_ptr<boo::IGraphicsData> m_fontData;
std::unique_ptr<boo::IGraphicsData> m_resData;
Specter::FontTag m_mainFont;
@ -37,10 +51,15 @@ public:
ViewResources& operator=(const ViewResources& other) = delete;
ViewResources& operator=(ViewResources&& other) = default;
void init(boo::IGraphicsDataFactory* factory, FontCache* fcache, unsigned dpi);
void init(boo::IGraphicsDataFactory* factory, FontCache* fcache, const ThemeData& theme, unsigned dpi);
void resetDPI(unsigned dpi);
void resetTheme(const ThemeData& theme);
float m_pixelFactor = 0;
float pixelFactor() const {return m_pixelFactor;}
ThemeData m_theme;
const ThemeData& themeData() const {return m_theme;}
};
}

View File

@ -1,5 +1,6 @@
#include "Specter/RootView.hpp"
#include "Specter/ViewResources.hpp"
#include "Specter/Space.hpp"
namespace Specter
{
@ -13,16 +14,19 @@ RootView::RootView(ViewResources& res, boo::IWindow* window)
m_renderTex = res.m_factory->newRenderTexture(rect.size[0], rect.size[1], 1);
commitResources(res);
m_splitView.reset(new SplitView(res, *this, SplitView::Axis::Horizontal));
Space* space1 = new Space(res, *m_splitView, Toolbar::Position::Bottom);
MultiLineTextView* textView1 = new MultiLineTextView(res, *this, res.m_heading18);
space1->setContentView(std::unique_ptr<MultiLineTextView>(textView1));
Space* space2 = new Space(res, *m_splitView, Toolbar::Position::Bottom);
MultiLineTextView* textView2 = new MultiLineTextView(res, *this, res.m_heading18);
m_splitView->setContentView(0, std::unique_ptr<MultiLineTextView>(textView1));
m_splitView->setContentView(1, std::unique_ptr<MultiLineTextView>(textView2));
space2->setContentView(std::unique_ptr<MultiLineTextView>(textView2));
m_splitView->setContentView(0, std::unique_ptr<Space>(space1));
m_splitView->setContentView(1, std::unique_ptr<Space>(space2));
resized(rect, rect);
textView1->typesetGlyphs("Hello, World!\n\n", Zeus::CColor::skWhite);
textView2->typesetGlyphs("こんにちは世界!\n\n", Zeus::CColor::skWhite);
Zeus::CColor transBlack(0.f, 0.f, 0.f, 0.5f);
textView1->setBackground(transBlack);
textView2->setBackground(transBlack);
textView1->typesetGlyphs("Hello, World!\n\n", res.themeData().uiText());
textView2->typesetGlyphs("こんにちは世界!\n\n", res.themeData().uiText());
textView1->setBackground(res.themeData().viewportBackground());
textView2->setBackground(res.themeData().viewportBackground());
setBackground(Zeus::CColor::skGrey);
}

View File

@ -38,16 +38,32 @@ void Space::resetResources(ViewResources& res)
{
if (m_contentView)
m_contentView->resetResources(res);
m_toolbar->resetResources(res);
}
void Space::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
View::resized(root, sub);
boo::SWindowRect tbRect = sub;
tbRect.size[1] = m_toolbar->gauge();
m_toolbar->resized(root, tbRect);
if (m_contentView)
{
tbRect.location[1] += tbRect.size[1];
tbRect.size[1] = sub.size[1] - tbRect.size[1];
tbRect.size[1] = std::max(tbRect.size[1], 0);
m_contentView->resized(root, tbRect);
}
}
void Space::draw(boo::IGraphicsCommandQueue* gfxQ)
{
View::draw(gfxQ);
if (m_contentView)
m_contentView->draw(gfxQ);
m_toolbar->draw(gfxQ);
}
}

View File

@ -6,7 +6,7 @@ namespace Specter
{
static LogVisor::LogModule Log("Specter::SplitView");
void SplitView::Resources::init(boo::IGraphicsDataFactory* factory)
void SplitView::Resources::init(boo::IGraphicsDataFactory* factory, const ThemeData& theme)
{
static const Zeus::RGBA32 tex[3] =
{

View File

@ -2,52 +2,55 @@
#include "Specter/Toolbar.hpp"
#include "Specter/ViewResources.hpp"
#define TOOLBAR_GAUGE 28
namespace Specter
{
static LogVisor::LogModule Log("Specter::Space");
void Toolbar::Resources::init(boo::IGraphicsDataFactory* factory)
void Toolbar::Resources::init(boo::IGraphicsDataFactory* factory, const ThemeData& theme)
{
static const Zeus::RGBA32 tex[3] =
{
{0,0,0,64},
{0,0,0,0},
{255,255,255,64}
{255,255,255,64},
{255,255,255,64},
{0,0,0,64}
};
m_shadingTex = factory->newStaticTexture(3, 1, 1, boo::TextureFormat::RGBA8, tex, 12);
}
Toolbar::Toolbar(ViewResources& system, View& parentView, Position tbPos)
: View(system, parentView), m_tbPos(tbPos), m_gauge(system.pixelFactor() * 25)
Toolbar::Toolbar(ViewResources& res, View& parentView, Position tbPos)
: View(res, parentView), m_tbPos(tbPos), m_gauge(res.pixelFactor() * TOOLBAR_GAUGE)
{
m_tbBlockBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
m_tbVertsBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(ToolbarVert), 10);
m_tbBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
m_tbVertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(ToolbarVert), 10);
if (!system.m_viewRes.m_texVtxFmt)
if (!res.m_viewRes.m_texVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_tbVertsBuf, nullptr, boo::VertexSemantic::Position4},
{m_tbVertsBuf, nullptr, boo::VertexSemantic::UV4}
};
m_tbVtxFmt = system.m_factory->newVertexFormat(2, vdescs);
m_tbVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
boo::IGraphicsBuffer* bufs[] = {m_tbBlockBuf};
boo::ITexture* texs[] = {system.m_toolbarRes.m_shadingTex};
m_tbShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewRes.m_texShader,
boo::ITexture* texs[] = {res.m_toolbarRes.m_shadingTex};
m_tbShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
m_tbVtxFmt, m_tbVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
}
else
{
boo::IGraphicsBuffer* bufs[] = {m_tbBlockBuf};
boo::ITexture* texs[] = {system.m_toolbarRes.m_shadingTex};
m_tbShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewRes.m_texShader,
system.m_viewRes.m_texVtxFmt,
boo::ITexture* texs[] = {res.m_toolbarRes.m_shadingTex};
m_tbShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
res.m_viewRes.m_texVtxFmt,
m_tbVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
}
commitResources(system);
setBackground(res.themeData().toolbarBackground());
commitResources(res);
}
void Toolbar::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
@ -64,7 +67,8 @@ void Toolbar::mouseMove(const boo::SWindowCoord& coord)
void Toolbar::resetResources(ViewResources& res)
{
m_gauge = res.pixelFactor() * 25;
m_gauge = res.pixelFactor() * TOOLBAR_GAUGE;
setBackground(res.themeData().toolbarBackground());
updateSize();
}
@ -73,12 +77,16 @@ void Toolbar::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
View::resized(root, sub);
setHorizontalVerts(sub.size[0]);
m_tbVertsBuf->load(&m_tbVerts, sizeof(ToolbarVert) * 10);
m_tbBlock.setViewRect(root, sub);
m_tbBlockBuf->load(&m_tbBlock, sizeof(ViewBlock));
}
void Toolbar::draw(boo::IGraphicsCommandQueue* gfxQ)
{
View::draw(gfxQ);
gfxQ->setShaderDataBinding(m_tbShaderBinding);
gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
gfxQ->draw(0, 10);
}
}

View File

@ -5,7 +5,7 @@
namespace Specter
{
void View::Resources::init(boo::GLDataFactory* factory)
void View::Resources::init(boo::GLDataFactory* factory, const ThemeData& theme)
{
static const char* SolidVS =
"#version 330\n"

View File

@ -4,27 +4,31 @@ namespace Specter
{
static LogVisor::LogModule Log("Specter::ViewResources");
void ViewResources::init(boo::IGraphicsDataFactory* factory, FontCache* fcache, unsigned dpi)
void ViewResources::init(boo::IGraphicsDataFactory* factory, FontCache* fcache,
const ThemeData& theme, unsigned dpi)
{
m_pixelFactor = dpi / 72.f;
m_theme = theme;
m_factory = factory;
m_fcache = fcache;
m_mainFont = fcache->prepMainFont(factory, AllCharFilter, false, 10.f, dpi);
m_monoFont = fcache->prepMonoFont(factory, AllCharFilter, false, 10.f, dpi);
m_heading14 = fcache->prepMainFont(factory, LatinAndJapaneseCharFilter, false, 14.f, dpi);
m_heading18 = fcache->prepMainFont(factory, LatinAndJapaneseCharFilter, false, 18.f, dpi);
m_fontData.reset(factory->commit());
switch (factory->platform())
{
case boo::IGraphicsDataFactory::Platform::OGL:
init<boo::GLDataFactory>(static_cast<boo::GLDataFactory*>(factory), fcache);
init<boo::GLDataFactory>(static_cast<boo::GLDataFactory*>(factory), fcache, theme);
break;
#if _WIN32
case boo::IGraphicsDataFactory::Platform::D3D11:
case boo::IGraphicsDataFactory::Platform::D3D12:
init<boo::ID3DDataFactory>(static_cast<boo::ID3DDataFactory*>(factory), fcache);
init<boo::ID3DDataFactory>(static_cast<boo::ID3DDataFactory*>(factory), fcache, theme);
break;
#elif BOO_HAS_METAL
case boo::IGraphicsDataFactory::Platform::Metal:
init<boo::MetalDataFactory>(static_cast<boo::MetalDataFactory*>(factory), fcache);
init<boo::MetalDataFactory>(static_cast<boo::MetalDataFactory*>(factory), fcache, theme);
break;
#endif
default:
@ -34,4 +38,20 @@ void ViewResources::init(boo::IGraphicsDataFactory* factory, FontCache* fcache,
m_resData.reset(factory->commit());
}
void ViewResources::resetDPI(unsigned dpi)
{
m_pixelFactor = dpi / 72.f;
m_mainFont = m_fcache->prepMainFont(m_factory, AllCharFilter, false, 10.f, dpi);
m_monoFont = m_fcache->prepMonoFont(m_factory, AllCharFilter, false, 10.f, dpi);
m_heading14 = m_fcache->prepMainFont(m_factory, LatinAndJapaneseCharFilter, false, 14.f, dpi);
m_heading18 = m_fcache->prepMainFont(m_factory, LatinAndJapaneseCharFilter, false, 18.f, dpi);
m_fontData.reset(m_factory->commit());
m_fcache->closeBuiltinFonts();
}
void ViewResources::resetTheme(const ThemeData& theme)
{
m_theme = theme;
}
}