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Big fixes and big memory leak refactor (linux only for now)
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@@ -1607,7 +1607,8 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
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alpha *= mapAlpha;
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zeus::CColor modColor = g_tweakAutoMapper->GetMiniMapSamusModColor();
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modColor.a *= alpha;
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CModelFlags flags(5, 0, 3 | 8 | 1, modColor);
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CModelFlags flags(5, 0, 8 | 1, modColor); /* Depth GEqual */
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flags.m_extendedShader = EExtendedShader::DepthGEqualNoZWrite;
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x30_miniMapSamus->Draw(flags);
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}
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if (IsInMapperState(EAutoMapperState::MapScreen))
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