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Big fixes and big memory leak refactor (linux only for now)
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@@ -712,7 +712,7 @@ CBooRenderer::CBooRenderer(IObjectStore& store, IFactory& resFac)
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m_staticEntropy = store.GetObj("RandomStaticEntropy");
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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CGraphicsCommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
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{
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GenerateFogVolumeRampTex(ctx);
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GenerateSphereRampTex(ctx);
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