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Big fixes and big memory leak refactor (linux only for now)

This commit is contained in:
Jack Andersen
2018-05-19 20:14:57 -10:00
parent 5f03362149
commit f60af632b3
84 changed files with 849 additions and 689 deletions

View File

@@ -182,6 +182,12 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
boo::Primitive::TriStrips, boo::ZTest::LEqual,
false, true, false, boo::CullMode::None);
m_noTexAlphaZGEqual = ctx.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, nullptr, nullptr,
nullptr, m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::GEqual,
false, true, false, boo::CullMode::None);
return new struct HLSLLineDataBindingFactory;
}