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Big fixes and big memory leak refactor (linux only for now)
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@@ -20,6 +20,7 @@ public:
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return;
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x0_rumbleGenerator.Stop(id, EIOPort::Zero);
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}
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void HardStopAll() { x0_rumbleGenerator.HardStopAll(); }
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s16 Rumble(CStateManager& mgr, const zeus::CVector3f& pos, ERumbleFxId fx, float dist, ERumblePriority priority);
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s16 Rumble(CStateManager& mgr, ERumbleFxId fx, float gain, ERumblePriority priority);
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};
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