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Big fixes and big memory leak refactor (linux only for now)
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@@ -2006,7 +2006,7 @@ CFrontEndUI::CFrontEndUI()
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m->ResetGameState();
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g_GameState->SetCurrentWorldId(g_ResFactory->TranslateOriginalToNew(g_DefaultWorldTag.id));
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g_GameState->CurrentWorldState().SetAreaId(0);
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g_GameState->CurrentWorldState().SetAreaId(1);
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g_GameState->GameOptions().ResetToDefaults();
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g_GameState->WriteBackupBuf();
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