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Big fixes and big memory leak refactor (linux only for now)

This commit is contained in:
Jack Andersen
2018-05-19 20:14:57 -10:00
parent 5f03362149
commit f60af632b3
84 changed files with 849 additions and 689 deletions

View File

@@ -5,18 +5,15 @@
namespace urde
{
CUVEAnimTexture::CUVEAnimTexture(TToken<CTexture>&& tex, CIntElement* a, CIntElement* b,
CIntElement* c, CIntElement* d, CIntElement* e, bool f)
: x4_tex(std::move(tex)), x24_loop(f), x28_cycleFrames(e)
CUVEAnimTexture::CUVEAnimTexture(TToken<CTexture>&& tex, std::unique_ptr<CIntElement>&& a,
std::unique_ptr<CIntElement>&& b, std::unique_ptr<CIntElement>&& c,
std::unique_ptr<CIntElement>&& d, std::unique_ptr<CIntElement>&& e, bool f)
: x4_tex(std::move(tex)), x24_loop(f), x28_cycleFrames(std::move(e))
{
a->GetValue(0, x10_tileW);
delete a;
b->GetValue(0, x14_tileH);
delete b;
c->GetValue(0, x18_strideW);
delete c;
d->GetValue(0, x1c_strideH);
delete d;
int width = x4_tex.GetObj()->GetWidth();
int height = x4_tex.GetObj()->GetHeight();