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Prelim release badging

This commit is contained in:
2016-07-16 12:21:12 -07:00
parent a271b6ab58
commit f6514b2575
11 changed files with 296 additions and 4 deletions

View File

@@ -1,5 +1,6 @@
#include "SplashScreen.hpp"
#include "version.h"
#include "badging/Badging.hpp"
namespace urde
{
@@ -17,6 +18,10 @@ namespace urde
#define LINE_WIDTH 2
#define TEXT_MARGIN 10
#define BADGE_WIDTH 551
#define BADGE_HEIGHT 217
#define BADGE_MARGIN 35
SplashScreen::SplashScreen(ViewManager& vm, specter::ViewResources& res)
: ModalWindow(res, vm.rootView(),
specter::RectangleConstraint(SPLASH_WIDTH * res.pixelFactor(),
@@ -95,6 +100,10 @@ void SplashScreen::updateContentOpacity(float opacity)
m_buildInfo.reset(new specter::MultiLineTextView(res, *this, res.m_mainFont, specter::TextView::Alignment::Right));
m_buildInfo->typesetGlyphs(m_buildInfoStr, clearColor);
m_badgeIcon.reset(new specter::IconView(res, *this, GetBadge()));
m_badgeText.reset(new specter::TextView(res, *this, res.m_heading18, specter::TextView::Alignment::Right));
m_badgeText->typesetGlyphs(BADGE_PHRASE, clearColor);
m_newButt.m_view.reset(new specter::Button(res, *this, &m_newProjBind, m_newString,
nullptr, specter::Button::Style::Text));
m_openButt.m_view.reset(new specter::Button(res, *this, &m_openProjBind, m_openString,
@@ -110,6 +119,8 @@ void SplashScreen::updateContentOpacity(float opacity)
zeus::CColor color = zeus::CColor::lerp(clearColor, res.themeData().uiText(), opacity);
m_title->colorGlyphs(color);
m_buildInfo->colorGlyphs(color);
m_badgeIcon->setMultiplyColor({1.f, 1.f, 1.f, color.a});
m_badgeText->colorGlyphs(color);
m_newButt.m_view->colorGlyphs(color);
m_openButt.m_view->colorGlyphs(color);
m_extractButt.m_view->colorGlyphs(color);
@@ -226,6 +237,12 @@ void SplashScreen::resized(const boo::SWindowRect& root, const boo::SWindowRect&
centerRect.location[0] = root.size[0] / 2 - (SPLASH_WIDTH * pf / 2.0);
centerRect.location[1] = root.size[1] / 2 - (SPLASH_HEIGHT * pf / 2.0);
boo::SWindowRect badgeRect = centerRect;
badgeRect.location[0] += LINE_WIDTH * pf;
badgeRect.location[1] += BADGE_MARGIN * pf;
badgeRect.size[0] = BADGE_WIDTH;
badgeRect.size[1] = BADGE_HEIGHT;
boo::SWindowRect textRect = centerRect;
textRect.location[0] += TEXT_MARGIN * pf;
textRect.location[1] += (SPLASH_HEIGHT - 36) * pf;
@@ -236,6 +253,11 @@ void SplashScreen::resized(const boo::SWindowRect& root, const boo::SWindowRect&
textRect.location[1] -= 5 * pf;
m_buildInfo->resized(root, textRect);
textRect.location[0] = centerRect.location[0] + (SPLASH_WIDTH - TEXT_MARGIN) * pf;
textRect.location[1] = centerRect.location[1] + (BADGE_MARGIN + TEXT_MARGIN) * pf;
m_badgeIcon->resized(root, badgeRect);
m_badgeText->resized(root, textRect);
textRect.size[0] = m_newButt.m_view->nominalWidth();
textRect.size[1] = m_newButt.m_view->nominalHeight();
textRect.location[1] = centerRect.location[1] + 20 * pf;
@@ -269,6 +291,8 @@ void SplashScreen::draw(boo::IGraphicsCommandQueue* gfxQ)
{
m_title->draw(gfxQ);
m_buildInfo->draw(gfxQ);
m_badgeIcon->draw(gfxQ);
m_badgeText->draw(gfxQ);
m_newButt.m_view->draw(gfxQ);
m_openButt.m_view->draw(gfxQ);
m_extractButt.m_view->draw(gfxQ);