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string_view refactor
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@@ -31,7 +31,7 @@ class CGameProjectile : public CWeapon
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};
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};
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public:
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CGameProjectile(bool active, const TToken<CWeaponDescription>&, const std::string& name,
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CGameProjectile(bool active, const TToken<CWeaponDescription>&, std::string_view name,
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EWeaponType wType, const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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TUniqueId homingTarget, EProjectileAttrib attribs, bool underwater, const zeus::CVector3f& scale,
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@@ -41,7 +41,7 @@ public:
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
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static EProjectileAttrib GetBeamAttribType(EWeaponType wType);
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void DeleteProjectileLight(CStateManager&);
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void CreateProjectileLight(const std::string&, const CLight&, CStateManager&);
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void CreateProjectileLight(std::string_view, const CLight&, CStateManager&);
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void Chase(float, CStateManager&);
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode&, int) const
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