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string_view refactor
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@@ -173,7 +173,7 @@ private:
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float x1e48_damageEffectDecaySpeed = 0.f;
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float x1e4c_damageTime = 0.f;
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std::unique_ptr<CMorphBallShadow> x1e50_shadow;
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void LoadAnimationTokens(const std::string& ancsName);
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void LoadAnimationTokens(std::string_view ancsName);
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void InitializeWakeEffects();
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static std::unique_ptr<CModelData> GetMorphBallModel(const char* name, float radius);
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void SelectMorphBallSounds(const CMaterialList& mat);
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