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string_view refactor
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@@ -6,7 +6,7 @@
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namespace urde
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{
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CScriptPlayerStateChange::CScriptPlayerStateChange(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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CScriptPlayerStateChange::CScriptPlayerStateChange(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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bool active, u32 itemType, u32 itemCount, u32 itemCapacity,
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EControl control, EControlCommandOption controlCmdOpt)
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: CEntity(uid, info, active, name)
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