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Transition all Textured/ColoredQuad usages
- Upload textures using staging buffer - Fixes SetOrtho logic - More work on thermal visor rendering (still WIP) - Rework Dawn backend initialization - Support MoltenVK on Metal - Various fixes & cleanup
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@@ -133,7 +133,6 @@ private:
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bool m_frmeInitialized = false;
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TLockedToken<CModel> x30_miniMapSamus;
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TLockedToken<CTexture> x3c_hintBeacon;
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std::vector<CTexturedQuadFilter> m_hintBeaconFilters;
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rstl::reserved_vector<TLockedToken<CTexture>, 5> x48_mapIcons;
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CAssetId x74_areaHintDescId;
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TLockedToken<CStringTable> x78_areaHintDesc;
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