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Transition all Textured/ColoredQuad usages
- Upload textures using staging buffer - Fixes SetOrtho logic - More work on thermal visor rendering (still WIP) - Rework Dawn backend initialization - Support MoltenVK on Metal - Various fixes & cleanup
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@@ -601,6 +601,7 @@ void CInGameGuiManager::Draw(CStateManager& stateMgr) {
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float z = 0.5f * (zT * zT * zT * zT * zT * (CGraphics::GetViewportHeight() - 12.f) + 12.f);
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float x = 0.5f * (xT * (CGraphics::GetViewportWidth() - 12.f) + 12.f);
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// TODO
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// const std::array<CTexturedQuadFilter::Vert, 4> verts{{
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// {{-x, 0.f, z}, {0.f, 0.f}},
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// {{-x, 0.f, -z}, {0.f, 1.f}},
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