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Transition all Textured/ColoredQuad usages
- Upload textures using staging buffer - Fixes SetOrtho logic - More work on thermal visor rendering (still WIP) - Rework Dawn backend initialization - Support MoltenVK on Metal - Various fixes & cleanup
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@@ -214,7 +214,8 @@ void CMFGame::Draw() {
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if (x1c_flowState == EGameFlowState::CinematicSkip) {
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const float c = std::min(1.f, 1.f - x20_cineSkipTime);
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m_fadeToBlack.draw(zeus::CColor{c, c, c, c});
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CCameraFilterPass::DrawFilter(EFilterType::Multiply, EFilterShape::Fullscreen, zeus::CColor{c, c, c, c}, nullptr,
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1.f);
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}
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}
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