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Shaders: Fix CFluidPlaneShaderMetal
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@ -376,7 +376,7 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
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if (info.m_hasEnvMap)
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if (info.m_hasEnvMap)
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fmt::print(out, FMT_STRING(",texture2d<float> envMap [[ texture({}) ]]"), nextTex++);
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fmt::print(out, FMT_STRING(",texture2d<float> envMap [[ texture({}) ]]"), nextTex++);
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if (info.m_hasEnvBumpMap)
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if (info.m_hasEnvBumpMap)
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fmt::print(out, FMT_STRING(",exture2d<float> envBumpMap [[ texture({}) ]]"), nextTex++);
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fmt::print(out, FMT_STRING(",texture2d<float> envBumpMap [[ texture({}) ]]"), nextTex++);
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if (info.m_hasLightmap)
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if (info.m_hasLightmap)
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fmt::print(out, FMT_STRING(",texture2d<float> lightMap [[ texture({}) ]]"), nextTex++);
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fmt::print(out, FMT_STRING(",texture2d<float> lightMap [[ texture({}) ]]"), nextTex++);
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out << '\n';
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out << '\n';
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