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fix for build error in Xcode relating to non-reference types in a for loop

This commit is contained in:
PhazonJim 2020-12-21 02:09:54 -05:00
parent cec1610847
commit f86e570ef4
2 changed files with 2 additions and 2 deletions

View File

@ -49,7 +49,7 @@ void CMetroidPrimeRelay::GetOrBuildMetroidPrimeExo(CStateManager& mgr) {
return; return;
} }
for (const auto& act : mgr.GetPhysicsActorObjectList()) { for (const auto act : mgr.GetPhysicsActorObjectList()) {
if (CPatterned::CastTo<CMetroidPrimeExo>(act) != nullptr) { if (CPatterned::CastTo<CMetroidPrimeExo>(act) != nullptr) {
return; return;
} }

View File

@ -116,7 +116,7 @@ void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, C
} }
} }
} }
for (const auto& ent : mgr.GetAllObjectList()) { for (const auto ent : mgr.GetAllObjectList()) {
if (TCastToPtr<CScriptMazeNode> node = ent) { if (TCastToPtr<CScriptMazeNode> node = ent) {
if (node->xe8_col == xe8_col - 1 && node->xec_row == xec_row && node->xf0_side == ESide::Right) { if (node->xe8_col == xe8_col - 1 && node->xec_row == xec_row && node->xf0_side == ESide::Right) {
auto& cell = maze->GetCell(xe8_col - 1, xec_row); auto& cell = maze->GetCell(xe8_col - 1, xec_row);