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Runtime: Make use of std::make_unique where applicable

Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
This commit is contained in:
Lioncash
2019-09-11 23:50:38 -04:00
parent d6166ad666
commit f9079f0215
42 changed files with 227 additions and 205 deletions

View File

@@ -12,11 +12,11 @@ const CCollisionPrimitive::Type CCollidableOBBTreeGroup::sType(CCollidableOBBTre
u32 CCollidableOBBTreeGroup::sTableIndex = -1;
CCollidableOBBTreeGroupContainer::CCollidableOBBTreeGroupContainer(CInputStream& in) {
u32 treeCount = in.readUint32Big();
const u32 treeCount = in.readUint32Big();
x0_trees.reserve(treeCount);
for (u32 i = 0; i < treeCount; i++) {
std::unique_ptr<COBBTree> tree(new COBBTree(in));
auto tree = std::make_unique<COBBTree>(in);
x0_trees.push_back(std::move(tree));
}