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Runtime: Make use of std::make_unique where applicable

Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
This commit is contained in:
Lioncash
2019-09-11 23:50:38 -04:00
parent d6166ad666
commit f9079f0215
42 changed files with 227 additions and 205 deletions

View File

@@ -298,7 +298,7 @@ void CBabygoth::AddSphereCollisionList(const SSphereJointInfo* sphereJointInfo,
void CBabygoth::SetupCollisionManager(CStateManager& mgr) {
std::vector<CJointCollisionDescription> joints;
AddSphereCollisionList(skSphereJointList, skSphereJointCount, joints);
x928_colActMgr.reset(new CCollisionActorManager(mgr, GetUniqueId(), GetAreaIdAlways(), joints, false));
x928_colActMgr = std::make_unique<CCollisionActorManager>(mgr, GetUniqueId(), GetAreaIdAlways(), joints, false);
x928_colActMgr->SetActive(mgr, GetActive());
for (u32 i = 0; i < x928_colActMgr->GetNumCollisionActors(); ++i) {