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Runtime: Make use of std::make_unique where applicable

Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
This commit is contained in:
Lioncash
2019-09-11 23:50:38 -04:00
parent d6166ad666
commit f9079f0215
42 changed files with 227 additions and 205 deletions

View File

@@ -103,7 +103,8 @@ const SSphereJointInfo CFlaahgraTentacle::skJointList[3] = {{"Arm_8", 2.f}, {"Ar
void CFlaahgraTentacle::SetupCollisionManager(CStateManager& mgr) {
std::vector<CJointCollisionDescription> jointList;
AddSphereCollisionList(skJointList, 3, jointList);
x56c_collisionManager.reset(new CCollisionActorManager(mgr, GetUniqueId(), GetAreaIdAlways(), jointList, true));
x56c_collisionManager =
std::make_unique<CCollisionActorManager>(mgr, GetUniqueId(), GetAreaIdAlways(), jointList, true);
for (u32 i = 0; i < x56c_collisionManager->GetNumCollisionActors(); ++i) {
const CJointCollisionDescription& desc = x56c_collisionManager->GetCollisionDescFromIndex(i);