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Runtime: Make use of std::make_unique where applicable

Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
This commit is contained in:
Lioncash
2019-09-11 23:50:38 -04:00
parent d6166ad666
commit f9079f0215
42 changed files with 227 additions and 205 deletions

View File

@@ -37,7 +37,7 @@ CPuddleSpore::CPuddleSpore(TUniqueId uid, std::string_view name, EFlavorType fla
, x614_25(false) {
x5dc_elemGens.reserve(kEyeCount);
for (u32 i = 0; i < kEyeCount; ++i)
x5dc_elemGens.emplace_back(new CElementGen(x5d0_));
x5dc_elemGens.emplace_back(std::make_unique<CElementGen>(x5d0_));
x5ec_projectileInfo.Token().Lock();
x460_knockBackController.SetAutoResetImpulse(false);
}