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Runtime: Make use of std::make_unique where applicable

Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
This commit is contained in:
Lioncash
2019-09-11 23:50:38 -04:00
parent d6166ad666
commit f9079f0215
42 changed files with 227 additions and 205 deletions

View File

@@ -39,7 +39,7 @@ CPuddleToadGamma::CPuddleToadGamma(TUniqueId uid, std::string_view name, EFlavor
SetMovable(false);
if (dcln.IsValid() && g_ResFactory->GetResourceTypeById(dcln) != 0) {
TLockedToken<CCollidableOBBTreeGroupContainer> container = g_SimplePool->GetObj({FOURCC('DCLN'), dcln});
x5e4_collisionTreePrim.reset(new CCollidableOBBTreeGroup(container.GetObj(), GetMaterialList()));
x5e4_collisionTreePrim = std::make_unique<CCollidableOBBTreeGroup>(container.GetObj(), GetMaterialList());
}
}