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Runtime: Make use of std::make_unique where applicable

Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
This commit is contained in:
Lioncash
2019-09-11 23:50:38 -04:00
parent d6166ad666
commit f9079f0215
42 changed files with 227 additions and 205 deletions

View File

@@ -76,7 +76,8 @@ void CSpankWeed::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
joints.push_back(CJointCollisionDescription::SphereCollision(id, joint.radius, joint.name, 0.001f));
}
x594_collisionMgr.reset(new CCollisionActorManager(mgr, GetUniqueId(), GetAreaIdAlways(), joints, GetActive()));
x594_collisionMgr =
std::make_unique<CCollisionActorManager>(mgr, GetUniqueId(), GetAreaIdAlways(), joints, GetActive());
CMaterialList list;
list.Add(EMaterialTypes::CameraPassthrough);
list.Add(EMaterialTypes::Immovable);