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Runtime: Make use of std::make_unique where applicable
Makes use of the C++14 make_unique allocation function to allocate class instances where applicable instead of a reset with a new operator within it. This doesn't touch cases where buffers are allocated, given make_unique would zero-initialize them.
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@@ -761,7 +761,7 @@ bool CParticleDataFactory::CreateGPSM(CGenDescription* fillDesc, CInputStream& i
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FourCC cid = GetClassID(in);
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if (cid != SBIG('CNST'))
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break;
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fillDesc->xd0_xbc_KSSM.reset(new CSpawnSystemKeyframeData(in));
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fillDesc->xd0_xbc_KSSM = std::make_unique<CSpawnSystemKeyframeData>(in);
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fillDesc->xd0_xbc_KSSM->LoadAllSpawnedSystemTokens(resPool);
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break;
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}
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