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Runtime: Make use of std::make_unique where applicable

Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
This commit is contained in:
Lioncash
2019-09-11 23:50:38 -04:00
parent d6166ad666
commit f9079f0215
42 changed files with 227 additions and 205 deletions

View File

@@ -761,7 +761,7 @@ bool CParticleDataFactory::CreateGPSM(CGenDescription* fillDesc, CInputStream& i
FourCC cid = GetClassID(in);
if (cid != SBIG('CNST'))
break;
fillDesc->xd0_xbc_KSSM.reset(new CSpawnSystemKeyframeData(in));
fillDesc->xd0_xbc_KSSM = std::make_unique<CSpawnSystemKeyframeData>(in);
fillDesc->xd0_xbc_KSSM->LoadAllSpawnedSystemTokens(resPool);
break;
}