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Runtime: Make use of std::make_unique where applicable
Makes use of the C++14 make_unique allocation function to allocate class instances where applicable instead of a reset with a new operator within it. This doesn't touch cases where buffers are allocated, given make_unique would zero-initialize them.
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@@ -32,7 +32,7 @@ CActor::CActor(TUniqueId uid, bool active, std::string_view name, const CEntityI
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, x68_material(MakeActorMaterialList(list, params))
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, x70_materialFilter(CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {0ull}))
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, xc6_nextDrawNode(otherUid) {
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x90_actorLights = mData.IsNull() ? std::unique_ptr<CActorLights>() : params.x0_lightParms.MakeActorLights();
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x90_actorLights = mData.IsNull() ? nullptr : params.x0_lightParms.MakeActorLights();
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if (mData.x10_animData || mData.x1c_normalModel)
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x64_modelData = std::make_unique<CModelData>(std::move(mData));
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xd0_damageMag = params.x64_thermalMag;
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@@ -431,8 +431,9 @@ void CActor::CreateShadow(bool b) {
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}
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void CActor::_CreateShadow() {
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if (!x94_simpleShadow && x64_modelData && (x64_modelData->HasAnimData() || x64_modelData->HasNormalModel()))
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x94_simpleShadow.reset(new CSimpleShadow(1.f, 1.f, 20.f, 0.05f));
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if (!x94_simpleShadow && x64_modelData && (x64_modelData->HasAnimData() || x64_modelData->HasNormalModel())) {
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x94_simpleShadow = std::make_unique<CSimpleShadow>(1.f, 1.f, 20.f, 0.05f);
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}
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}
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void CActor::_CreateReflectionCube() {
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