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Runtime: Make use of std::make_unique where applicable

Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
This commit is contained in:
Lioncash
2019-09-11 23:50:38 -04:00
parent d6166ad666
commit f9079f0215
42 changed files with 227 additions and 205 deletions

View File

@@ -50,10 +50,10 @@ CFishCloud::CFishCloud(TUniqueId uid, bool active, std::string_view name, const
x108_modifierSources.reserve(10);
x250_25_worldSpace = true; // The result of a close_enough paradox (weird inlined test?)
if (aRes.GetId().IsValid()) {
x1b0_models.emplace_back(new CModelData(aRes));
x1b0_models.emplace_back(new CModelData(aRes));
x1b0_models.emplace_back(new CModelData(aRes));
x1b0_models.emplace_back(new CModelData(aRes));
x1b0_models.emplace_back(std::make_unique<CModelData>(aRes));
x1b0_models.emplace_back(std::make_unique<CModelData>(aRes));
x1b0_models.emplace_back(std::make_unique<CModelData>(aRes));
x1b0_models.emplace_back(std::make_unique<CModelData>(aRes));
x250_27_validModel = true;
}
if (part1.IsValid())
@@ -65,7 +65,7 @@ CFishCloud::CFishCloud(TUniqueId uid, bool active, std::string_view name, const
if (part4.IsValid())
x1c4_particleDescs.push_back(g_SimplePool->GetObj({FOURCC('PART'), part4}));
for (const auto& p : x1c4_particleDescs) {
x1f8_particleGens.emplace_back(new CElementGen(p));
x1f8_particleGens.emplace_back(std::make_unique<CElementGen>(p));
x1f8_particleGens.back()->SetParticleEmission(false);
}
x21c_deathParticleCounts.push_back(partCount1);