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Runtime: Make use of std::make_unique where applicable

Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
This commit is contained in:
Lioncash
2019-09-11 23:50:38 -04:00
parent d6166ad666
commit f9079f0215
42 changed files with 227 additions and 205 deletions

View File

@@ -944,7 +944,7 @@ void CPatterned::BuildBodyController(EBodyType bodyType) {
if (x450_bodyController)
return;
x450_bodyController.reset(new CBodyController(*this, x3b8_turnSpeed, bodyType));
x450_bodyController = std::make_unique<CBodyController>(*this, x3b8_turnSpeed, bodyType);
auto anim =
x450_bodyController->GetPASDatabase().FindBestAnimation(CPASAnimParmData(24, CPASAnimParm::FromEnum(0)), -1);
x460_knockBackController.x81_26_enableShock = anim.first > 0.f;