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Runtime: Make use of std::make_unique where applicable

Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
This commit is contained in:
Lioncash
2019-09-11 23:50:38 -04:00
parent d6166ad666
commit f9079f0215
42 changed files with 227 additions and 205 deletions

View File

@@ -43,8 +43,8 @@ void CScriptEMPulse::Think(float dt, CStateManager& mgr) {
void CScriptEMPulse::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
CActor::AcceptScriptMsg(msg, uid, mgr);
if (msg == EScriptObjectMessage::Activate) {
x114_particleGen.reset(new CElementGen(x108_particleDesc, CElementGen::EModelOrientationType::Normal,
CElementGen::EOptionalSystemFlags::One));
x114_particleGen = std::make_unique<CElementGen>(x108_particleDesc, CElementGen::EModelOrientationType::Normal,
CElementGen::EOptionalSystemFlags::One);
x114_particleGen->SetOrientation(GetTransform().getRotation());
x114_particleGen->SetGlobalTranslation(GetTranslation());