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OpenGL enum change; Metal <10.11 fixes
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@@ -180,7 +180,7 @@ void CElementGenShaders::Initialize()
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{
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switch (ctx.platform())
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{
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case boo::IGraphicsDataFactory::Platform::OGL:
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case boo::IGraphicsDataFactory::Platform::OpenGL:
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m_bindFactory.reset(Initialize(static_cast<boo::GLDataFactory::Context&>(ctx)));
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break;
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#if _WIN32
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