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Various bug fixes
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@@ -25,6 +25,7 @@ struct CModelFlags {
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EExtendedShader m_extendedShader = EExtendedShader::Lighting;
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bool m_noCull = false;
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bool m_noZWrite = false;
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bool m_depthGreater = false;
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u16 x2_flags = 0; /* Flags */
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zeus::CColor x4_color; /* Set into kcolor slot specified by material */
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zeus::CColor addColor = zeus::CColor::skClear;
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