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https://github.com/AxioDL/metaforce.git
synced 2025-12-10 06:27:43 +00:00
Various bug fixes
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@@ -6,6 +6,46 @@ using namespace std::literals;
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extern const hecl::Backend::Function ExtensionLightingFuncsHLSL[];
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extern const hecl::Backend::Function ExtensionPostFuncsHLSL[];
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#define FOG_STRUCT_HLSL \
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"struct Fog\n" \
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"{\n" \
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" int mode;\n" \
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" float4 color;\n" \
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" float rangeScale;\n" \
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" float start;\n" \
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"};\n"
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#define FOG_ALGORITHM_HLSL \
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" float fogZ, temp;\n" \
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" switch (fog.mode)\n" \
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" {\n" \
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" case 2:\n" \
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" fogZ = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n" \
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" break;\n" \
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" case 4:\n" \
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" fogZ = 1.0 - exp2(-8.0 * (-vtf.mvPos.z - fog.start) * fog.rangeScale);\n" \
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" break;\n" \
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" case 5:\n" \
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" temp = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n" \
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" fogZ = 1.0 - exp2(-8.0 * temp * temp);\n" \
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" break;\n" \
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" case 6:\n" \
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" fogZ = exp2(-8.0 * (fog.start + vtf.mvPos.z) * fog.rangeScale);\n" \
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" break;\n" \
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" case 7:\n" \
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" temp = (fog.start + vtf.mvPos.z) * fog.rangeScale;\n" \
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" fogZ = exp2(-8.0 * temp * temp);\n" \
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" break;\n" \
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" default:\n" \
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" fogZ = 0.0;\n" \
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" break;\n" \
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" }\n" \
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"#ifdef BLEND_DST_ONE\n" \
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" return float4(lerp(colorIn, float4(0.0, 0.0, 0.0, 0.0), saturate(fogZ)).rgb, colorIn.a);\n" \
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"#else\n" \
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" return float4(lerp(colorIn, fog.color, saturate(fogZ)).rgb, colorIn.a);\n" \
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"#endif\n"
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static std::string_view LightingHLSL =
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"struct Light\n"
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"{\n"
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@@ -15,13 +55,7 @@ static std::string_view LightingHLSL =
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" float4 linAtt;\n"
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" float4 angAtt;\n"
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"};\n"
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"struct Fog\n"
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"{\n"
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" int mode;\n"
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" float4 color;\n"
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" float rangeScale;\n"
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" float start;\n"
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"};\n"
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FOG_STRUCT_HLSL
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"\n"
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"cbuffer LightingUniform : register(b2)\n"
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"{\n"
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@@ -118,36 +152,7 @@ static std::string_view LightingShadowHLSL =
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static std::string_view MainPostHLSL =
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"static float4 MainPostFunc(in VertToFrag vtf, float4 colorIn)\n"
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"{\n"
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" float fogZ, temp;\n"
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" switch (fog.mode)\n"
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" {\n"
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" case 2:\n"
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" fogZ = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n"
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" break;\n"
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" case 4:\n"
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" fogZ = 1.0 - exp2(-8.0 * (-vtf.mvPos.z - fog.start) * fog.rangeScale);\n"
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" break;\n"
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" case 5:\n"
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" temp = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n"
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" fogZ = 1.0 - exp2(-8.0 * temp * temp);\n"
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" break;\n"
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" case 6:\n"
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" fogZ = exp2(-8.0 * (fog.start + vtf.mvPos.z) * fog.rangeScale);\n"
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" break;\n"
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" case 7:\n"
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" temp = (fog.start + vtf.mvPos.z) * fog.rangeScale;\n"
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" fogZ = exp2(-8.0 * temp * temp);\n"
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" break;\n"
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" default:\n"
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" fogZ = 0.0;\n"
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" break;\n"
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" }\n"
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"#ifdef BLEND_DST_ONE\n"
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" return float4(lerp(colorIn, float4(0.0, 0.0, 0.0, 0.0), saturate(fogZ)).rgb, colorIn.a);\n"
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"#else\n"
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" return float4(lerp(colorIn, fog.color, saturate(fogZ)).rgb, colorIn.a);\n"
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"#endif\n"
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"{\n" FOG_ALGORITHM_HLSL
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"}\n"
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"\n"sv;
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@@ -193,6 +198,21 @@ static std::string_view MBShadowPostHLSL =
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"}\n"
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"\n"sv;
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static std::string_view DisintegratePostHLSL = FOG_STRUCT_HLSL
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"cbuffer DisintegrateUniform : register(b2)\n"
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"{\n"
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" float4 addColor;\n"
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" Fog fog;\n"
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"};\n"
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"float4 DisintegratePostFunc(float4 colorIn)\n"
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"{\n"
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" float4 texel0 = extTex7.Sample(samp, vtf.extTcgs[0]);\n"
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" float4 texel1 = extTex7.Sample(samp, vtf.extTcgs[1]);\n"
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" colorIn = mix(float4(0.0), texel1, texel0);\n"
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" colorIn.rgb += addColor.rgb;\n" FOG_ALGORITHM_HLSL
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"}\n"
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"\n"sv;
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const hecl::Backend::Function ExtensionLightingFuncsHLSL[] = {{},
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{LightingHLSL, "LightingFunc"},
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{},
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@@ -212,6 +232,8 @@ const hecl::Backend::Function ExtensionLightingFuncsHLSL[] = {{},
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{LightingHLSL, "LightingFunc"},
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{LightingHLSL, "LightingFunc"},
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{LightingHLSL, "LightingFunc"},
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{LightingHLSL, "LightingFunc"},
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{},
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{LightingHLSL, "LightingFunc"}};
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const hecl::Backend::Function ExtensionPostFuncsHLSL[] = {
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@@ -235,6 +257,8 @@ const hecl::Backend::Function ExtensionPostFuncsHLSL[] = {
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{MainPostHLSL, "MainPostFunc"},
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{MainPostHLSL, "MainPostFunc"},
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{MainPostHLSL, "MainPostFunc"},
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{DisintegratePostHLSL, "DisintegratePostFunc"},
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{MainPostHLSL, "MainPostFunc"},
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};
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} // namespace urde
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